The goal was making the proof-of-concept OCIO config more "production-ready" because, well that's a damn solid concept.
Note: Compatible with OCIO v2 and OCIO v1.
extreme example rendered with pure ACEScg primaries
- Slight update in the colorspaces names / families
Generic Data->Passtrough( for scalar data)Linear BT.709->Linear sRGB(less accurate, but clearer for artists)- Appearance view renamed.
- punchy look less punchy (tweak it to your taste anyway)
- Edited display's views :
- New view
Disabled, data directly to the display. - Removed Golden appearance.
- Making
Agx Punchythe default view
- New view
- New
ACEScg,ACES2065-1colorspace. - New
CIE - XYZ -D65 - OCIO v1 supports
- converted OCIO v2 transforms to v1
- added allocation vars (not 100% accuracy guarantee)
This was tested on :
- RV (no exact version, tested q1 2022)
- Katana (4.0)
- Nuke (13)
- C4D (2023) + Redshift (3.5.07)
I do not guarantee it is perfectly working on OCIO v1 GPU engine.
This config was initially a proof of concept (of an already proof of concept yes) and I planned to write it in Python with OCIO binding but never had the time.
You can open issues if you feel like something can be improved.