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flim.py
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131 lines (94 loc) · 3.77 KB
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"""
flim - Bean's Filmic Transform
Input Color Space: Linear BT.709 I-D65
Output Color Space: sRGB 2.2
Repo:
https://github.com/bean-mhm/flim
"""
import numpy as np
import colour
import joblib
from utils import *
vt_name = 'flim'
vt_version = '0.4.0'
# Transform a 3D LUT
def apply_transform(table: np.ndarray, compress_lg2_min, compress_lg2_max, parallel):
if len(table.shape) != 4:
raise Exception('table must have 4 dimensions (3 for xyz, 1 for the color channels)')
if table.shape[3] != 3:
raise Exception('the fourth axis must have a size of 3 (RGB)')
# Decompress: Map Range
table = colour.algebra.linear_conversion(
table,
np.array([0.0, 1.0]),
np.array([compress_lg2_min, compress_lg2_max])
)
# Decompress: Exponent
colour.algebra.set_spow_enable(True)
table = np.power(2.0, table)
# Decompress: Black Point
offset = (2.0**compress_lg2_min)
table -= offset
# Eliminate negative values (useless)
table = np.maximum(table, 0.0)
# Pre-Exposure
pre_exposure = 1.0
table *= (2**pre_exposure)
# Apply element-wise transform (calls transform_rgb)
if parallel:
print('Starting parallel element-wise transform...')
num_points = table.shape[0] * table.shape[1] * table.shape[2]
stride_y = table.shape[0]
stride_z = table.shape[0] * table.shape[1]
results = joblib.Parallel(n_jobs=8)(
joblib.delayed(run_parallel)(table, (i % stride_y, (i % stride_z) // stride_y, i // stride_z)) for i in range(num_points)
)
# Arrange the results
print('Arranging the results...')
for z in range(table.shape[2]):
for y in range(table.shape[1]):
for x in range(table.shape[0]):
index = x + (y * stride_y) + (z * stride_z)
table[x, y, z] = results[index]
else:
print('Starting serial element-wise transform...')
for z in range(table.shape[2]):
for y in range(table.shape[1]):
print(f'at [0, {y}, {z}]')
for x in range(table.shape[0]):
table[x, y, z] = transform_rgb(table[x, y, z])
# OETF (Gamma 2.2)
table = colour.algebra.spow(table, 1.0 / 2.2)
return table
def run_parallel(table, indices):
result = transform_rgb(table[indices])
print(f'{indices} done')
return result
# Transform a single RGB triplet
# This function should only be called by apply_transform.
def transform_rgb(inp):
# Gamut Extension Matrix (Linear BT.709)
extend_mat = flim_gamut_extension_mat(red_scale = 1.05, green_scale = 1.12, blue_scale = 1.045, red_rot = 0.5, green_rot = 3.0, blue_rot = 0.0)
extend_mat_inv = np.linalg.inv(extend_mat)
# Convert to extended gamut
inp = np.matmul(extend_mat, inp)
# Develop Negative
inp = flim_rgb_develop(inp, exposure = 5.5, blue_sens = 1.0, green_sens = 1.0, red_sens = 1.0, max_density = 10.0)
# Develop Print
inp = flim_rgb_develop(inp, exposure = 5.5, blue_sens = 1.0, green_sens = 1.0, red_sens = 1.0, max_density = 14.2)
# Convert from extended gamut
inp = np.matmul(extend_mat_inv, inp)
# Eliminate negative values
inp = np.maximum(inp, 0.0)
# Highlight Cap
inp = inp / 0.883169
# Black Point
inp = rgb_uniform_offset(inp, black_point = 0.84, white_point = 0.0)
# Clamp
inp = np.clip(inp, 0, 1)
# Midtone Saturation
mono = rgb_avg(inp)
mix = map_range_clamp(mono, 0.05, 0.5, 0.0, 1.0) if mono <= 0.5 else map_range_clamp(mono, 0.5, 0.95, 1.0, 0.0)
inp = lerp(inp, blender_hue_sat(inp, 0.5, 1.02, 1.0), mix)
# Clip and return
return np.clip(inp, 0, 1)