forked from not-fl3/miniquad
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathconf.rs
More file actions
115 lines (109 loc) · 3.73 KB
/
conf.rs
File metadata and controls
115 lines (109 loc) · 3.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
//! Context creation configuration
//!
//! A [`Conf`](struct.Conf.html) struct is used to describe a hardware and platform specific setup,
//! mostly video display settings.
//!
//! ## High DPI rendering
//!
//! You can set the [`Conf::high_dpi`](struct.Conf.html#structfield.high_dpi) flag during initialization to request
//! a full-resolution framebuffer on HighDPI displays. The default behaviour
//! is `high_dpi = false`, this means that the application will
//! render to a lower-resolution framebuffer on HighDPI displays and the
//! rendered content will be upscaled by the window system composer.
//! In a HighDPI scenario, you still request the same window size during
//! [`miniquad::start`](../fn.start.html), but the framebuffer sizes returned by [`Context::screen_size`](../graphics/struct.Context.html#method.screen_size)
//! will be scaled up according to the DPI scaling ratio.
//! You can also get a DPI scaling factor with the function
//! [`Context::dpi_scale`](../graphics/struct.Context.html#method.dpi_scale).
//! Here's an example on a Mac with Retina display:
//! ```ignore
//! Conf {
//! width = 640,
//! height = 480,
//! high_dpi = true,
//! .. Default::default()
//! };
//! ```
//!
//! The functions [`screen_size`](../graphics/struct.Context.html#method.screen_size) and [`dpi_scale`](../graphics/struct.Context.html#method.dpi_scale) will
//! return the following values:
//! ```bash
//! screen_size -> (1280, 960)
//! dpi_scale -> 2.0
//! ```
//!
//! If the high_dpi flag is false, or you're not running on a Retina display,
//! the values would be:
//! ```bash
//! screen_size -> (640, 480)
//! dpi_scale -> 1.0
//! ```
#[derive(Debug)]
pub struct Conf {
/// Title of the window, defaults to an empty string.
pub window_title: String,
/// The preferred width of the window, ignored on wasm/android.
///
/// Default: 800
pub window_width: i32,
/// The preferred height of the window, ignored on wasm/android.
///
/// Default: 600
pub window_height: i32,
/// Whether the rendering canvas is full-resolution on HighDPI displays.
///
/// Default: false
pub high_dpi: bool,
/// Whether the window should be created in fullscreen mode, ignored on wasm/android.
///
/// Default: false
pub fullscreen: bool,
/// MSAA sample count
///
/// Default: 1
pub sample_count: i32,
/// Determines if the application user can resize the window
pub window_resizable: bool,
/// Miniquad allows to change the window icon programmatically.
/// The icon will be used as
/// - taskbar and titlebar icons on Windows.
/// - TODO: favicon on HTML5
/// - TODO: taskbar and titlebar(highly dependent on the WM) icons on Linux
/// - TODO: dock and titlebar icon on MacOs
pub icon: Option<Icon>,
}
pub struct Icon {
pub small: [u8; 16 * 16 * 4],
pub medium: [u8; 32 * 32 * 4],
pub big: [u8; 64 * 64 * 4],
}
impl Icon {
pub fn miniquad_logo() -> Icon {
Icon {
small: crate::default_icon::SMALL,
medium: crate::default_icon::MEDIUM,
big: crate::default_icon::BIG,
}
}
}
// Printing 64x64 array with a default formatter is not meaningfull,
// so debug will skip the data fields of an Icon
impl std::fmt::Debug for Icon {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Icon").finish()
}
}
impl Default for Conf {
fn default() -> Conf {
Conf {
window_title: "".to_owned(),
window_width: 800,
window_height: 600,
high_dpi: false,
fullscreen: false,
sample_count: 1,
window_resizable: true,
icon: Some(Icon::miniquad_logo()),
}
}
}