When using Knot tags, an empty line is added at the start of the knot when the first line is intended to be anything which isn't story content (eg. conditionals, brackets, variables).
This is using godot-ink, but based on how the structure changes in the preview when adding text before the non story content I'm not sure it's a bug with godot-ink.
Using the following code:
=== Approach ===
# blacksmith
# neutral
# 40
~ temp randomGreeting = RANDOM(1,2)
{randomGreeting == 1 and not greeted: Hail. Let us keep this brief. }
{randomGreeting == 2 and not greeted: What work does thou require? }
~ greeted = true
+ [What do you do?]
-> Tutorial
+ [I have work for you]
-> Work
-> END
Results in:
# blacksmith, neutral, 40
What work does thou require?
[What do you do?]
[I have work for you]
Instead of what I guessing should be:
What work does thou require?
# blacksmith, neutral, 40
[What do you do?]
[I have work for you]
I suspect this isn't intentional since when adding text between the tags and the variable, this changes to:
Added text line
# blacksmith, neutral, 40
What work does thou require?
[What do you do?]
[I have work for you]
When using Knot tags, an empty line is added at the start of the knot when the first line is intended to be anything which isn't story content (eg. conditionals, brackets, variables).
This is using godot-ink, but based on how the structure changes in the preview when adding text before the non story content I'm not sure it's a bug with godot-ink.
Using the following code:
Results in:
Instead of what I guessing should be:
I suspect this isn't intentional since when adding text between the tags and the variable, this changes to: