Overview
Design: https://miro.com/app/board/uXjVKH2oaUA=/

When a character "wakes up," they already will have received a simple weapon. In order to direct the user on how to equip the item, we should prevent spawning/movement until the they equip their first weapon. When they attempt to move, they should be prompted via modal to go to the My Character page (which should be linked) to equip the item.
In the My Character page design, there isn't actually a flow equipping the weapon, so it will have to be improvised a bit. For this, we can simply open a modal when the item is clicked which prompts the user to either equip or un-equip the item.
Components
Overview
Design: https://miro.com/app/board/uXjVKH2oaUA=/
When a character "wakes up," they already will have received a simple weapon. In order to direct the user on how to equip the item, we should prevent spawning/movement until the they equip their first weapon. When they attempt to move, they should be prompted via modal to go to the My Character page (which should be linked) to equip the item.
In the My Character page design, there isn't actually a flow equipping the weapon, so it will have to be improvised a bit. For this, we can simply open a modal when the item is clicked which prompts the user to either equip or un-equip the item.
Components
/characters/[id]