# Overview - All monster types should be created during the `PostDeploy` - Every time a character moves into a new tile, between 0-5 random monsters are generated - They can be between levels 1 and 10, but they are more likely to be lower the closer the player is to tile 0,0 - The monster type generated is randomly picked from based on the level it is associated with ## Steps - [x] Post a test monster metadata to Pinata - [x] Create 1 monster in the `PostDeploy` - [x] Test spawning mob - [x] Render mob in `TileDetailsPanel` - [x] Add to `MapSystem.sol` to spawn monsters randomly when `move` is called - [x] Switch test monster with all official monsters
Overview
PostDeploySteps
PostDeployTileDetailsPanelMapSystem.solto spawn monsters randomly whenmoveis called