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Monster Generation #5

@ECWireless

Description

@ECWireless

Overview

  • All monster types should be created during the PostDeploy
  • Every time a character moves into a new tile, between 0-5 random monsters are generated
  • They can be between levels 1 and 10, but they are more likely to be lower the closer the player is to tile 0,0
  • The monster type generated is randomly picked from based on the level it is associated with

Steps

  • Post a test monster metadata to Pinata
  • Create 1 monster in the PostDeploy
  • Test spawning mob
  • Render mob in TileDetailsPanel
  • Add to MapSystem.sol to spawn monsters randomly when move is called
  • Switch test monster with all official monsters

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