From 8eaf9d45a51939322f11a6ed3e112ccd80256bbe Mon Sep 17 00:00:00 2001 From: ECWireless Date: Sun, 4 Aug 2024 12:33:23 -0600 Subject: [PATCH] Tweak max weapons and armor able to be equipped --- packages/contracts/src/systems/EquipmentSystem.sol | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/packages/contracts/src/systems/EquipmentSystem.sol b/packages/contracts/src/systems/EquipmentSystem.sol index c76758ddf..c345fbb1f 100644 --- a/packages/contracts/src/systems/EquipmentSystem.sol +++ b/packages/contracts/src/systems/EquipmentSystem.sol @@ -144,11 +144,11 @@ contract EquipmentSystem is System { function _equipItem(bytes32 characterId, uint256 itemId, ItemType itemType) internal { require(!isEquipped(characterId, itemId), "EQUIPMENT: ALREADY EQUIPPED"); if (uint8(itemType) == 0) { - require(CharacterEquipment.lengthEquippedWeapons(characterId) < 3, "ITEMS: Too many weapons equipped"); + require(CharacterEquipment.lengthEquippedWeapons(characterId) < 2, "ITEMS: Too many weapons equipped"); CharacterEquipment.pushEquippedWeapons(characterId, itemId); } if (uint8(itemType) == 1) { - require(CharacterEquipment.lengthEquippedArmor(characterId) < 3, "ITEMS: Too many weapons equipped"); + require(CharacterEquipment.lengthEquippedArmor(characterId) < 1, "ITEMS: Too much armor equipped"); CharacterEquipment.pushEquippedArmor(characterId, itemId); }