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//! Context creation configuration
//!
//! A [`Conf`](struct.Conf.html) struct is used to descrbe a hardware and platform specific setup,
//! mostly video display settings.
//!
//! ## High DPI rendering
//!
//! You can set the [`Conf::high_dpi`](struct.Conf.html#structfield.high_dpi) flag during initialization to request
//! a full-resolution framebuffer on HighDPI displays. The default behaviour
//! is `high_dpi = false`, this means that the application will
//! render to a lower-resolution framebuffer on HighDPI displays and the
//! rendered content will be upscaled by the window system composer.
//! In a HighDPI scenario, you still request the same window size during
//! [`miniquad::start`](../fn.start.html), but the framebuffer sizes returned by [`Context::screen_size`](../graphics/struct.Context.html#method.screen_size)
//! will be scaled up according to the DPI scaling ratio.
//! You can also get a DPI scaling factor with the function
//! [`Context::dpi_scale`](../graphics/struct.Context.html#method.dpi_scale).
//! Here's an example on a Mac with Retina display:
//! ```
//! Conf {
//! width = 640,
//! height = 480,
//! high_dpi = true,
//! .. Default::default()
//! };
//! ```
//!
//! The functions [`screen_size`](../graphics/struct.Context.html#method.screen_size) and [`dpi_scale`](../graphics/struct.Context.html#method.dpi_scale) will
//! return the following values:
//! ```bash
//! screen_size -> (1280, 960)
//! dpi_scale -> 2.0
//! ```
//!
//! If the high_dpi flag is false, or you're not running on a Retina display,
//! the values would be:
//! ```bash
//! screen_size -> (640, 480)
//! dpi_scale -> 1.0
//! ```
#[derive(Debug)]
pub enum Cache {
/// No preloading at all, filesystem::open will always panic.
No,
/// Load /index.txt first, and cache all the files specified.
/// Game will not start until all the files will be cached
Index,
/// Same as Index, but with the files list instead of index.txt
List(Vec<&'static str>),
/// Tar archive contents, usually from include_bytes!
Tar(&'static [u8]),
}
#[derive(Debug)]
pub enum Loading {
/// No progressbar at all, no html special requirements
No,
/// Will look for some specific html elements and show default progress bar
Embedded,
//Custom(Box<dyn LoadingPage>),
}
#[derive(Debug)]
pub struct Conf {
pub cache: Cache,
pub loading: Loading,
pub window_title: String,
/// the preferred width of the window, ignored on wasm/android
pub window_width: i32,
/// the preferred height of the window, ignored on wasm/android
pub window_height: i32,
/// whether the rendering canvas is full-resolution on HighDPI displays
pub high_dpi: bool,
/// whether the window should be created in fullscreen mode, ignored on wasm/android
pub fullscreen: bool,
/// MSAA sample count
pub sample_count: i32,
}
impl Default for Conf {
fn default() -> Conf {
Conf {
cache: Cache::No,
loading: Loading::No,
window_title: "".to_owned(),
window_width: 800,
window_height: 600,
high_dpi: false,
fullscreen: false,
sample_count: 1,
}
}
}