Game Devlogs Page 4
Improved the menu button background animation. Gladiator loadout screen behaves similarly to the upgrade loadout screen now with synced gladiator button and slo...
In anticipation of the Stop and Smell the Flowers demo coming to Steam in a few days, I added a button in Settings>💾 that will download your game data and in...
Abyss Sweeper is now entering its first public release stage. This is a deep-sea sci-fi roguelite survival shooter where players pilot different combat ships, c...
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🎰JACKPOT CRASH COURSE CHAPTER 1 Full Release (Part 1 + 2) in MAY 2026 🎱 😈 Jackpot Crash Course 🎲 is coming to STEAM! You'll be able to download the...
Nymble 2 Demo is now up on itch.io! If you’ve been around for a while, you might remember an older version of Nymble (Nymble 1) that used to be here before. I...
I want to celebrate fateofdawns 3rdyear aniversity since it first started in development :D i hope i can contiue work on my passion project untill i realise my...
*owl noise* Hello! We have entered the first week of the second sprint. Steady progress was made this week and we can't wait to share it. Art Animation Nugget n...
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🧾 Privacy Policy This game is distributed via itch.io and uses itch.io’s built-in payment processing, which may include Stripe for handling payments. 1. In...
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When starting this sprint I was tasked with creating a 3D character. This character is the main character Zara. I had finished the sculpt, and finished all of t...
This update took a long time (even though I just released this Saturday), I was able to reduce the draw calls a lot by fixing some textures and now the performa...
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V1.0 Is out now! Many bugs have been fixed as well as some additional polish has been added The difficulty of the game has been slightly reduced as well Please...
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Iron Trident — The Crew Finally Talks Back This patch wires up a full voiceover system across the entire match flow, gives every shell impact a satisfying con...
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Milkyway Mailing Inc. is the first game I plan to release on Steam as a commercially viable product. In that case, I need to align it with the expectations of m...
This release will primarily affect Linux downloads, though we have built new versions for all platforms. We found that part of our build process was not working...
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This release will primarily affect Linux downloads, though we have built new versions for all platforms. We found that part of our build process was not working...
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This release will primarily affect Linux downloads, though we have built new versions for all platforms. We found that part of our build process was not working...
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Version 1.0 is now available for download! Browser version will remain until the end of jam. Jam version will remain available for download. -New Game + (NG+) M...
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Fellow survivors! Stranded Chapter 3 is finally here! After a long year of developing, chapter 3 is officially released! Thank you so much for the long wait! In...
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I've unlocked all units internally so the full roster is always selectable during development. Right now the focus is on building real content around the unit s...
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We added the week 8 build to the page today. Improving on the previous build we have 2 working levels and level select. End of level screens are working too. Ge...
Hi everyone! First of all, I want to thank all of you for the incredible support, the downloads, and the kind words on CSDb and YouTube. Your enthusiasm means t...
Hello, everyone! Hope you're doing well! Today I have some exciting news for you all! For a limited time, my friend James (also known as Wraiith303), creator of...
This patch will never be released. It will be released as part of v2.0.3: Metamagic. This patch's theme is future-focused cards. Vital Sacrifice and Vitality Du...
Hello, hello, hello, Time for your favourite part of the week! Overview This week, the game is becoming more and more cohesive, both visually and programming-wi...
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Introduction: This week covered key progress in programming, sound, and art, focusing on core gameplay systems, audio implementation, and finishing animations a...
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This is a minor update fixing a crash when The Fisher causes a game over and making the game brighter, sorry about the inconvenience!...
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Release v0.4.0 Changelog In-progress FEATURE: LOOT Monsters drop gold on a curve equal to their strength Monsters have a 1/20 change to drop a key (cannot drop...
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Night Shift at Possum's Cafe v0.32 beta Gameplay additions - Added Tables & Chairs as a new visible room upgrade. - Tables & Chairs unlock from Shift 2 so the o...
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This week I started my game with creating the player object and making a player movement script. I have been creating sprites and animations on Resprite. I'm no...
It is now the second producton sprint. Our gameloops is now finished and we can focus on adding new mechanics. Art: The art team has been working hard on design...
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Big news for Wordrap! We’ve just released a major update to make the game more accessible and player-friendly. Play directly in your browser No more downloads...
Changes: Added selectable targeting to ships Added the ability to turn away trader ships Added a button to make the mining rig automatically mine planets that i...
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Introducing a new project: DIAMARTYR An experimental not-game — a short, aggressive piece built around sound and rhythm. At its core, it is closer to an inter...
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What is up, everyone! It’s Ivan here from Team Neon Green . MAY THE 4th... BE WITH YOU! Why wait until May 4th when we can start the party early? We are dropp...
Added: Radial Menus: hold left or right on the d-pad to open a quick selection menu for deployables (left) and abilities (right) New Drops/Blueprints: Rift Jump...
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We have changed to a web build that runs immediately to reduce the download cost of the PC build. PIP mode has also been applied, but it does not work on itch...
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Fixed a bug where splitter projectiles could sometimes get corrupted and break player weapons and projectiles, leaving them unable to do any damage. Fixed a bug...
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A test-first approach milestone ReadCraftery is an interactive reading app for children. The child reads real passages, and the app offers gentle activities emb...
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This post outlines some growing pains I faced when using Github LFS and debugging in Unreal. “Empty Pointers”: the most significant and frustrating hiccup (...
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I removed the useSharedArrayBuffer support, added cached username in case you want to play again don't have to rewrite your username and make few improvements o...
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Sometime tomorrow , there will be some new content added to the game some examples. More verity of enemies, more Craftable items, and new quest!...
Made some small improvements to prompting attacks, damage reactions, and switch-in narration. Now the LLM is more indicated that it should describe how things h...
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You read the title right, yes. This is the actual 1.0.0 release, the game is out. I churned and worked as much as humanly possible, with a clear goal in mind. I...
Production sprint 3 Gameplay This week we focussed heavily on polishing gameplay mechanics and tried a new mechanic out! Mines! We are introducing you to a new...
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Update patch and future plans Changes: Camera location now saves when exiting the upgrade tree. Damage numbers now show when hitting an asteriod. Cash numbers n...
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Genre For the genre of the game, I was thing a top down shooter (retro style since i not a very good artist but ok at making pixel art). It also fast pace shoot...
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