Game Devlogs Page 8
Added new onboarding tutorials covering regeneration mechanics and layer information Fixed a bug with Mageflare Rune and Alchemist's Pouch interaction Reeler's...
As I begin to prepare for a project, I log quotes and ideas such as this Instagram post from @drnraven whose visual reflections on design pedagogy I find so ins...
Summary This week, Escape Mode lit up the feed. The memes came first, the announcement followed, and by Wednesday the whole timeline was moving. Season 2 energy...
Echo's Cry is Officially Out of Beta! After a year-long journey, we’re thrilled to announce that Echo’s Cry has reached its official release milestone as of...
Shieldbearer Made Shieldbearer Quality Gloves, Spiked Shield and Scutum upgrades functional. Fixed a bug where shieldbearer stopped attacking after killing an e...
Implemented a basic main menu with options to start or quit the game...
LATEST UPDATE FOR DEMO IS LIVE ON STEAM New Features: Tutorial. You're welcome. NPC Scientists with choices that matter. Policy cards, keep 4 active at once. Ne...
Hello all! It's been a couple of days (roughly a week) since my last devlog. But I just wanted to inform you all that I'm still working on Otherworld! I've gott...
Try the new EVENT MODE. There will periodically be new events to play with new game modes!...
1 file
Reduced size of Web version down to 40 MB from 120 MB by reducing some textures. Windows version unaffected. Fix subjugation icon missing from progress bar One...
2 files
-> This version is still in Debug Mode (like infinite jumps) News Features Ennemies health bar when they are hit Art Parallax beginning Sound ... Bug Fixes Merc...
2 files
Hi! It's been a while since the last time... But you may be interested in checking out the demo of Ranger of Ancuria, the zeldalike I've been working on! You ca...
📝 Infos ENGLISH FINALLY! Chapter 5 for Tam’s route is here! @_@ Hope you will like it! From now on, I will focus on Chapters 6 and 7. Those are the final c...
4 files — 5.0.0
Starclaim v0.3 is live! This update is mostly focused on making the game feel better to play, easier to read, and a little more alive. A lot of the feedback fro...
1 file
update includes: a tiny bit of blur when hit new death sound death screen:...
1 file
Replaced the empty background with a procedural sky shader: a 3D-grid star field using angular distance via cross product (no twinkling), two noise layers for g...
Hello everyone! I am happy to announce that duplicity loop is finally in a state of "done" and we've submitted it for Steam review! It... took a lot longer than...
Changes since v0.4.2. Bug fixes Building income no longer freezes after completing Act 2. A bug let the Void Pact and Consecration finale leave the simulation p...
2 files — 0.4.7
ball descriptions are officially added gravit's behavior was changed adjusted water drag again bugfix: honkber's sound wasnt being quiet when water toggle is on...
1 file
Changes: Added a setting to toggle the admin command Added textures to each of the materials Added textures to each achievement Added a UI scale setting and com...
2 files
Multiple voices have been added to the game...
A modernized, visceral adaptation of Dracula by Bram Stoker.
I just hit a power spike by accident. Blender is one of the best tool ever. I tried the donut tutorial a few months back before giving up. I tried it back befor...
Wishlist on steam. https://store.steampowered.com/app/4532910/Battle__Frenzy_Zone/...
I stumbled upon my very first programming project — a small incremental game written in plain JavaScript. Or rather — a very unfinished piece of something t...
Added so much new art that it's hard to tell each one, added plenty of animations to make the game looks really great. Hope you enjoy the new style!...
3 files
This multiplayer PvPvE game focuses on risk, exploration, and unexpected encounters. Players find themselves in a procedurally generated map consisting of inter...
3 files
BUILD 1777.4969482422 Ilumigrid Shadow System integrated (prototype) features: shadowresolution, realtime shadow, prototype calculates squared shadowes only, ob...
1 file
Hello project winter players! I am happy to announce Beta V1.2 is now released! In this beta, I added quite a bit including modded wardrobe. And I have added an...
1 file
Phew! I slammed through this one in a week after my excitement about working on an RPG became too much to bear, and I'm ultimately very happy with the result. S...
A major update for VETO is out! VETO is a short visual novel made for the Spooktober 2024 Visual Novel GameJam. It is a horror visual novel, that dwells primari...
1 file
- Added a new ability for Badger: Fling - Added a new ability for Skunk: Blizzard - Added an upgrade for Raccoon's Fan of Knives - Improved text scaling at lowe...
2 files
this game is gonna come out on may the 28th...
a cool game where you save the world
New version - v1.10 - now available for download, with a bug-fix for unexpected behaviour (crash, reset, etc) after getting three highscores...
1 file
Hi everybody, thank you for the warm support ! In today's update, I've fixed little bugs that were hanging out. I've changed some UI emplacements to help with a...
3 files
Dev Log — The Shift to Roguelite When I first built Mystic Onslaught it was a straight wave survival game. You spawned in, enemies came at you in bigger and b...
2 files
This update is for some grammar fixes for the bonus stories and letting you all know there are bonus stories at the end of the credits! You can check out the bo...
2 files — 1.0.2
A short patch with three things players asked for after the v0.6.4 release. The Patron-choice modal now makes it clear which Voices you have already walked with...
1 file
A small patch addressing a few rough edges reported by players in the community — thanks especially to Who Els But Me on Discord for the detailed feedback!...
2 files
This update introduces major improvements to combat behavior, AI decision-making, unit control systems, and overall gameplay stability. Combat System Improvemen...
1 file
SIDERIS https://migidi.itch.io/sideris Hello! I’m a solo developer from Venezuela working on my very first game. My goal is to blend a classic pixel art aesth...
Hey everyone! This is my first project on itch.io. It’s a small Bitsy game I created during one of my art school classes. The game was made in about 3 months...
1 file
v1.1
1
A new 1.1 version published with some bug fixings: - tank wall colliding fixed - Ghost collision did not kill the player fixed...
1 file
Implemented game_over logic and copied the very basic destination_reached screen and made it red (and frustrating). At least the game_over logic is done, the sc...
2 files
This version includes, some minor bug fixes and more improvements to bot routines in general...
1 file
1. Automatic weather synchronization in the background. 2. Each time the "1" key is pressed, all weapons in the backpack are filtered out and cycled through...
1 file
Changes: - Improved Hunter navigation and exploration. It will better take into account where it has been is the past so it go explore areas it has not been to...
1 file
Hi everyone, I’m back with the usual end of month progress report. This one will be pretty short and straight to the point. As stated in the previous devlog...
Loading more posts...