Game Devlogs Page 3
update Game Controls Instructions...
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Chaos in 1980s Miami
Bug Fixes The SE volume setting now affects the UI (selecting, confirming, etc) sound effects. Added more areas where the levitating box can't be placed to prev...
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Game Release Left & Right Arrows To Turn Up Arrow To Go Forward Down Arrow To "Drift" Turn 100 Arc Cannot Press Up Arrow This Game Is A I Made In Like 6 Hours N...
I humbly present several new languages for The Ice Cream Culprit! Many kind translators offered to translate this VN into various languages, so now you can now...
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The Action is open. Track the Ace in 3 Card Monte, the city's fastest way to pad your bankroll between racket runs. Place your bets, watch the shuffle, don't ge...
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Changes in this update: - Major rework to the save system: your save data from previous versions is now null and void, but from here on out save data will persi...
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Hello! We just uploaded a new version with the following changes: Added bits of clarification throughout the guide, like Sensitivity requirements and side event...
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G'day Anons and thanks to everyone who has picked this up. The future of Social Crimes is very much open and I hope to be able to update the game based on feedb...
Quería agradecer a todos los que se tomaron el tiempo de probar Chatarra Orbital. El juego recién empieza y cada comentario, crítica o sugerencia me sirve mu...
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Welcome to the first devlog of sprint 2! Crushed a small bug Items would become deformed after repeatedly putting them on and off the car. Animated UI elements...
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After receiving more informations from the victims, and reviewing Youtube notices for takedown, their guideline prohibit promotion of hacking and fishing method...
Bugfixes!! Fixed test level boundaries, shouldn't explode on impact anymore & shouldn't have gaps Fixed resource save/load functions. Loadouts, settings and run...
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Version 1.5 PC & Mac Changes Added wall themes with 3 variants: Fire, Ice & Normal. Added sound effects to traps: blade pole and spiked floor. Bugfixes Fixed is...
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Introduction Build 7.2 is downloadable and will give you a playable version. Since we switch our playtesters this week, we decided to focus on an understandable...
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Big update to Maggot Town! I added a new area, the cemetery. New monster encounter. Expanded the motel...
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Not so far from the end! Hi everyone, and welcome back to our weekly devlog! With the first production sprint behind us, we’ve now kicked off sprint 2 and sta...
*owl noise* Hello! We have entered the first week of the second sprint. Steady progress was made this week and we can't wait to share it. Art Animation Nugget n...
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Build 40! Massive gameplay changes, 25 new weapons, updated old weapons and a new map, might be one of the biggest updates yet! [ GAMEPLAY ] Added Octagonal Asc...
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Se añadió un sistema de eventos. Se corrigió errores en el tutorial Se mejoro el diseño del Smile...
Next Beta release is out now. Focusing on polishing up clunky UI with this release & adding some more assets for you to use in the game. - Added 3 new female ch...
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The Argonauts joined the "Made with Visionaire 2" game jam. We just released our new point-and-click adventure game, A Sirius Incident . The jam's theme was "An...
Wild Aliens Appear in the Ship Hey fellow astronauts! In this devlog, we have some fun updates to share. We’ve added a lot of new gameplay elements to our lev...
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The Final Feature Push Hi again! We are officially rolling into Sprint 2, and the energy in the studio is high. This is a pivotal milestone for us: it’s the f...
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Devlog – Week 8 This week focused heavily on player feedback, game feel, and system balancing . With the full game loop already in place, we set our eyes on i...
Fixed a bug where players could spam space and game would not clear fast enough to catch an artificial score scale...
Hello Everyone, First of all, I am really proud of myself. I have been working on Naval Empires for the last 2-3 months nonstop. Seeing that I am able to accomp...
Update 1 : - All enemy knockback now only stuns the player for 1.5 seconds, as opposed to the 2 seconds and 2.5 seconds from the ghost previously. - Game overs...
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Sound Designed and implemented remaining spells, spell selection screen and made a dynamic ambience system. Adjusted overall mix Programming The character movem...
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Values related to character stats are now exponential instead of linear. Added notations for big numbers. The amount of tasks now scale with crew size (excludin...
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It is now the second producton sprint. Our gameloops is now finished and we can focus on adding new mechanics. Art: The art team has been working hard on design...
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As the title implies, this is a long overdue update on the status of this game. Still in the works at this point. Have gotten all of the functionality transitio...
Heyaa Moldiees! As of writing this devlog, we have fixed alot about THE PLAYER. But First things first: drum roll please... DRRRRRRRRRRRRRRRRRRRRRRRRRRR The Pla...
Small bugfixes - Fishing Collection now works more like an inventory and index in one place. - Added filters for missing shinies, unmastered fish, Aquarium mast...
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the *one* digit that was causing this to crash has been fixed, but by the time I'm writing this, most of you will have moved on and won't even care. why do i ev...
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Hi, guys! What's up? How did your week go? Mine was so-so, still looking for a stable job >_< But the good news is our MC's sprite, Grace, is finished! Took me...
Hello, everyone! Welcome to the very first devlog for Tatola Adventures . We are beyond excited to finally open the doors of our development process to the worl...
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Hi friends of Power Inherited! We've kept working on power inherited as promised, but the development to reach next public demo test has taken longer than suspe...
Greetings and Salutations! Another week has passed and so we're back with a Labyrinth update! IN game a lot has changed, as we've finally implemented most of ou...
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NEW GAME UPDATE v2 OUT!!! Waves Implemented! Mini Boss!! Actually Bullet Patterns!! (used bullethellup)...
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Thank you all so much for supporting this game since the beginning!! I appreciate all the comments and reviews so far -- I didn't expect to get so many! I'm sup...
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v0.0.8.7 fixes to befriend animal scroll casting fixes to pet not-following you up or down stairs if adjacent...
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Hello everyone! Some of my players have brought to my attention some issues found in the original release of Guardian Cry. These include a potential crash to de...
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ABOUT THE PROCESS since we didn't manage to finish everything we wanted to do a little devlog showing some stuff and ideas we were planning to implement! I'm th...
Dread & Breakfast — v0.9.0 (Apr. 27, 2026) UI Overhaul, WebGL Fix, and More Hey haunters! 👻 Today's update focuses on quality-of-life improvements and squa...
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Hi everyone, I would like to put out my first devlog to show what I have done for the game so far (Aka what art I have done mostly and what I have planned) This...
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