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winit
Cross-platform window creation library
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egui-winit
Bindings for using egui with winit
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accesskit_winit
AccessKit UI accessibility infrastructure: winit adapter
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imgui
High-level Rust bindings to dear imgui
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keyseq
Specify key chords using
Ctrl-Ashort-hand -
trayicon
Tray Icon, that thing in the corner
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glutin-winit
Glutin bootstrapping helpers with winit
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vizia
A declarative desktop GUI framework
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tgui-winit-ohos
OpenHarmony backend for winit-core built on ArkUI NativeXComponent
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pistoncore-winit_window
A winit back-end for pistoncore-window
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egor
A dead simple 2D graphics engine
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winit-appkit
Winit's Appkit / macOS backend
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blinc_platform_desktop
Blinc desktop platform - macOS, Windows, Linux windowing and input
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winit-x11
Winit's X11 backend
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winit-common
Winit implementation helpers
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xlui
Rust GUI库
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repose-platform
Platform runners (winit Desktop, Android and Web)
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drag
Start a drag operation out of a window
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uzor-window-desktop
Desktop backend for uzor (winit integration)
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winit-web
Winit's Web (WebAssembly) backend
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winit-input-map
Input Map for Winit with gamepad support
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winit-android
Winit's Android backend
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winit-uikit
Winit's UIKit (iOS/tvOS/visionOS) backend
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kozan
UI platform — re-exports and prelude for application authors
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ascending_input
just a basic Library to help with winit input
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winit-win32
Winit's Win32/Windows backend
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limnus-window-runner
winit runner for limnus-app
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magma_winit
Part of the Magma-API, which is the API of the Magma3D game engine. A winit windowing and input backend implementation.
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uzor-desktop
Desktop backend for uzor (winit integration)
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winit-orbital
Winit's Orbital/Redox backend
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vizia_window
The window components of vizia
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keypeat
Generic, std-only key repetition handling for Rust
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beyonder-store
SQLite persistence layer for the Beyond terminal
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est-render
Easy to use winit, softbuffer & wgpu abstractions
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luminvent_winit
Cross-platform window creation library
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gapp-winit
Abstract event loop library for winit-based applications with OpenGL and wgpu backends, integrating gapp traits for clean separation of input, update, render, and present
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painter
plotter library
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imgui-winit-support
winit support code for the imgui crate
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deft-winit
Cross-platform window creation library
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masonry_winit
Data-oriented Rust UI design toolkit
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vizia_winit
Winit backend for vizia
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winit_input_helper
Processes winit events, allowing input state to be queried at any time
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winit_app
A starter package to get started with winit windowing library
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command-center
A GPU-accelerated terminal emulator built with Rust, winit, and wgpu
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fluid_core
GPU-accelerated fluid simulation core library (wgpu, no winit dependency)
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fret-render
Public rendering facade for Fret, re-exporting render contracts and integrations
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rio-winit-fork
Cross-platform window creation library
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astrelis-winit
Astrelis integration for winit
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notan_winit
native backend using winit for Notan
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widgetkit-host-windows
Windows host implementation for WidgetKit using winit and softbuffer
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js_resized_event_channel
js resized event channel (only supports full size window)
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pkecs_window
windowing capabilities for
pkecs -
appit
A math library specialized for 2d screen graphics
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blwf
A framework for building cross-platform applications with wgpu and winit
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notan_backend
default backend for Notan
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chinchilib
A graphical prototyping library for my students
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cn
An input helper built for winit 🕹️
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kozan-winit
winit backend for the Kozan UI platform
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taika
Thin abstraction over wgpu and winit
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async-winit
Use winit like an async runtime
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frenderer
The friendly WGPU renderer
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wae
Async executor that use Winit event loop
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caper
Minimalist game framework
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fret-platform
Platform-agnostic windowing and input contracts for Fret runners
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imgui-glutin-support
glutin support code for the imgui crate
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egui-winit-ash-integration
egui integration crate for winit and ash
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wgpu_quick_start
A starter package to get started with wgpu library
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yakui
A UI library for games
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ready-paint
schema using wgpu and winit
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pixel_loop
A pixel based drawing engine based on the idea of a self stabilizing update loop
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radiance-egui-winit
Bindings for using egui with winit (fork with SRGB color fixes for Radiance)
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kbd-winit
winit bridge for kbd — converts winit key events and modifiers to kbd types
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aeth-window
The window subsystem for aeth-rs
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winit-main
Abstract away winit's event-loop inversion of control
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garasu
(硝子) — GPU rendering engine: wgpu pipeline, text rendering, shader system, and winit integration
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ash-tray
A Tray to host Ash with Winit
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floem-winit
Unofficial winit fork for Floem
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pulz-winit
Winit backend for pulz-app
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winit-gtk
Cross-platform window creation library
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felt-platform
Platform abstraction for Felt UI (winit glue, IME, clipboard, dialogs)
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egui-tao
Bindings for using egui with winit
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unen_winit
Winit crate for UnnamedEngine
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cart-tmp-winit
Cross-platform window creation library
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winit-test
Run tests using the winit event loop
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winit-modular
proxy
winitevent loops which can be run at the same time, on separate threads -
rhachis
A game framework based off wgpu and winit
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plinth-core
core library for Plinth. Handles the creation of a winit window with a wgpu rendering context. Defines an inteferface for external apps to execute their code during certain events (Resizing…
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tauri-winit
Cross-platform window creation library
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azul-winit
Cross-platform window creation library
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imgui-winit-glow-renderer-viewports
combined platform + renderer using the docking branch viewport feature
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egui-ash
egui integration for ash (Vulkan)
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baryon
Fast prototyping 3D engine
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dashing
ASCII-style roguelike engine
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winit_event_helper
Simplified winit event handling using callback functions
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main_game_loop
collection for building a winit game loop
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egui_winit_ash_vk_mem
egui integration crate for winit, ash and vk_mem
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hui-winit
winit platform backend for
hui -
vizia_core
Core components of vizia
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imeye-rs
image viewer written in Rust using OpenGL and winit
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dacho
ECS Game Engine
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kopki
graphical engine made with wgpu and winit
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shaderunner
A rendering layer on top of wgpu, winit, and egui
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bevy_window_utils
window utils such as managing window icon and taskbar progress indicator in Bevy
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lemna-wx-rs
wx-rs windowing backend support for lemna
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win-loop
Windowing (using
winit), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package -
canvas-desktop
Native desktop host for Saorsa Canvas using winit + wgpu
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winit_craft
Cross-platform window creation library
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yakui-winit
winit bindings for yakui
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lemna-winit
winit windowing backend support for lemna
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swamp-window-runner
winit runner for swamp-app
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bevy_glfw
GLFW window backend for Bevy
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ferrishot_winit_fork
Cross-platform window creation library
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stereokit-macros
Macros for stereokit-rust
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pix-win-loop
Windowing (using
winit), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package. Custom rendering support (pixelsandsoftbufferare… -
astrelis-core
Core utilities for Astrelis engine
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stateloop
state-based main loop for doing stuff with a winit window
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android_glue
Glue for the Android JNI
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xuko-gfx
xuko's graphics abstraction
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wginit
Framework for initializing wgpu + winit
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lento-winit
Cross-platform window creation library
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swsurface
Software-rendered surface for winit
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