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egui
immediate mode GUI that runs on both web and native
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macroquad
easy to use graphics library
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eframe
egui framework - write GUI apps that compiles to web and/or natively
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vulkano
Safe wrapper for the Vulkan graphics API
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miniquad
Cross-platform window context and rendering library
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egui_demo_lib
Example library for egui
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egui-miniquad
Bindings between egui and miniquad
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egui-macroquad
Bindings between egui and macroquad
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gamepads
access information about connected gamepads
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naia-client
cross-platform client that can send/receive messages to/from a server, and has a pool of in-scope entities/components that is synced with the server
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good-web-game
An alternative implementation of the ggez game engine, based on miniquad
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sapp-jsutils
Helper functions for working with js objects in miniquad based apps
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quad-url
Plugin for macro-, mini-quad (quads) to do anything with url
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rusty_spine
Spine runtime for Rust (and wasm!) transpiled from the official C Runtime
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yakui-miniquad
integrating yakui with miniquad
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efx
Rust XML templating engine for building egui UIs with procedural macros
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ozkriff/zemeroth
A 2D turn-based hexagonal tactical game
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sapp-wasm
Part of miniquad rendering library. Binding and JS implementation of GL and sokol-app API.
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miniquad-ply
Temporary fork of miniquad with fixes for ply-engine. Do not depend on this directly.
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sapp-dummy
Part of miniquad rendering library. Stub sapp definitions.
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sapp-ios
Part of miniquad rendering library. Native bindings to a slightly modified version of sokol-app
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nonaquad
Vector anti-aliased graphics renderer for Android, WebGL, iOS, Windows, Linux, and Mac using miniquad
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sapp-linux
Part of miniquad rendering library. Orignally this was a sokol-app C code transpiled to rust with c2rust and partially rewritten to more idiomatic rust.
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cargo-quad-apk
Cargo subcommand that allows you to build Android packages
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sapp-darwin
Part of miniquad rendering library. Native bindings to a slightly modified version of sokol-app
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vviz
Rapid prototyping GUI, and visual printf-style debugging for computer vision development
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sapp-windows
Part of miniquad rendering library. Native bindings to slightly modified sokol-app
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ombre
Shadowy game and graphics library for Rust
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sapp-android
Part of miniquad rendering library. Native bindings to slightly modified sokol-app
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sapp-kms
Part of miniquad rendering library. Orignally this was a sokol-app C code transpiled to rust with c2rust and partially rewritten to more idiomatic rust.
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yakui-macroquad
integrating yakui with macroquad
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quad-wasmnastics
that do the gymnastics required to make advanced Macroquad work on wasm
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quad-storage
Plugin for macro-, mini-quad (quads) to save data in simple local storage using Web Storage API in WASM and local file on a native platforms
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quad-net
Miniquad friendly network abstractions
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simple-pixels
Create a window and throw some pixels on it without accessing low-level stuff, carrying tons of dependencies or linking C libraries
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quad-gl
Statefull immediate mode rendering libarary on top of miniquad. Inspired by opengl1, rlgl and sokol-gl
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fugu
cross-platform rendering library
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hexga_engine_window
Window interface for the Hexga Engine
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hexga_engine_render
Rendering interface for the Hexga Engine
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imgui_macroquad_renderer
An ImGui-rs renderer for Macroquad
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quad-timestamp
timestamp library for miniquad/macroquad
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quad-androidx
Access to androidx.core.* for miniquad's java
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nanogltf
Nanoserde based gltf parsing library
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miniquad_text_rusttype
glium_text fork, text drawing with miniquad and rusttype
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sunshine
A raycasting game engine built on miniquad
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quadify
Bevy plugin that integrates macroquad's windowing/rendering/sound API
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nanoquad
A graphics renderer inspired by nonaquad, with small additions
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