Skip to content
View jakubcerveny's full-sized avatar
  • Prague
  • 20:37 (UTC +02:00)

Organizations

@mfem @GLVis @melowntech

Block or report jakubcerveny

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

A low cost, open source hardware and software system for capturing 3D environments using sensor fusion and a variety of capture methods including terrestrial and SLAM.

Python 37 3 Updated Apr 30, 2026

[CVPR 2025 Best Paper Nomination] FoundationStereo: Zero-Shot Stereo Matching

Python 2,665 242 Updated Dec 19, 2025

[CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"

Python 381 19 Updated Apr 8, 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 20,024 2,164 Updated Apr 30, 2026

A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS

C++ 741 66 Updated May 19, 2025

An open survey on 3D Gaussian Splatting compression methods

JavaScript 235 11 Updated Dec 8, 2025

[DEPRECATED] GLOMAP - Global Structured-from-Motion Revisited

C++ 2,308 180 Updated Jan 30, 2026

[ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene representation.

Python 806 54 Updated Nov 10, 2025

[NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild

Python 464 37 Updated Sep 19, 2025

Deep Patch Visual Odometry/SLAM

C++ 989 149 Updated Oct 12, 2024

Code for our SIGGRAPH'2023 paper: "UrbanBIS: a Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation"

Python 71 8 Updated Aug 10, 2023
C++ 145 12 Updated Dec 12, 2023

[ICLR 2025 Oral] On Scaling Up 3D Gaussian Splatting Training

Python 666 43 Updated Sep 24, 2025

[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"

Python 2,276 104 Updated Apr 28, 2025

An attempt at reproducing unreal nanite in threejs

JavaScript 461 26 Updated Sep 2, 2024

[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Python 3,143 295 Updated Nov 24, 2025

Level of Gaussians

Python 764 42 Updated Aug 6, 2024

LLM training in simple, raw C/CUDA

Cuda 29,768 3,566 Updated Jun 26, 2025

A Python framework for GPU-accelerated simulation, robotics, and machine learning.

Python 6,577 494 Updated Apr 30, 2026

Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

Python 1,152 85 Updated Jul 3, 2024

This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

C++ 189 19 Updated Nov 11, 2020

Machine Learning Engineering Open Book

Python 17,835 1,133 Updated Mar 16, 2026

Luma Interactive Scenes (captures) Web Examples, use lumalabs.ai captures directly in your three.js or other WebGL projects!

TypeScript 457 55 Updated Mar 6, 2024
Python 434 25 Updated Jul 16, 2024

💡 Experimental real-time global illumination renderer 🦀

Rust 5,320 202 Updated Jul 7, 2025

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python 21,612 3,147 Updated Oct 17, 2025

[SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

Python 597 41 Updated Oct 26, 2025
Next