Dawn, a WebGPU implementation

Clone this repo:
  1. 7287143 [dawn][metal] Fix Metal r8/rg8 workaround for 3d slice rendering by Kai Ninomiya · 2 hours ago main
  2. 9621499 Vulkan: Cleanup EmptyPassQuerySet error handling by Brandon Jones · 3 hours ago
  3. a39741d [fuzz] Handle sidecar data in assembler/disassembler by Ryan Harrison · 4 hours ago
  4. 89becd1 Move Reflection from utils/ to utils/reflection/ by Ryan Harrison · 5 hours ago
  5. 3400f53 [tint] Support full swizzle in uniformity analysis by Natalie Chouinard · 7 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.