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Try to push blocks /first/ before checking what's under them. This allows us to remove the recusive call to canmakemove and the associated CMM_NOPUSHING flag. Fixes some behaviour when a block is in the lower layer. For example, if Chip enters a tile containing a key on top of a block, MSCC puts Chip on top of the block, but in tworld Chip would push the block. (In both cases Chip picks up the key.)
Reported by Evan Dummit.
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A couple fixes extracted from my ice block patch.
Details in the commit messages.