Stars
Ruby gem for web scraping purposes. It scrapes a given URL, and returns you its title, meta description, meta keywords, links, images...
Method to run worker from other origins.
🎓 Path to a free self-taught education in Computer Science!
Create numerous stylized grass blades with this highly performant and scalable HDRP grass asset that makes use of VFX Graph.
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Another fucking c# Steamworks implementation
Automatically exported from code.google.com/p/hunkypunk
A Unity networking library for research, teaching and development, maintained by the Virtual Environments and Computer Graphics group at University College London.
Unity shader with cutting edge 90's technology
Let AI agents browse the web. An autonomous toolkit for browser-based AI agents.
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Re-implementation of presskit() as a static site generator
Pure Python FFmpeg-based live video / audio streaming to YouTube, Facebook, Periscope, Twitch, and more
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
A small utility to remove frame rate limit, add custom resolutions (widescreen support), increase FOV, borderless window, display and log stats and various game modifications for Sekiro
An application that generates graphics via data sources.
Physics-based grabbing for SteamVR development in Unity.
OpenGL bindings for Ruby 2.x (Migrated to https://git.sr.ht/~nilium/opengl-core)
Auxiliary OpenGL functions and types for working with the opengl-core gem. (Migrated to https://git.sr.ht/~nilium/opengl-aux)
A mixture of a blog, wiki and CMS, inspired by Christoffer Sawicki's Termos and James Adam's Vanilla.rb
Next gen iteration of the unity community ocean shader
A library for interacting with ZFS, made in the spirit of Pathname.