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A high density floppy disk PC BIOS ROM for XT, AT, 286, 386+ systems, supporting many vintage and modern controllers.
AI-assisted MOS 6502 disassembler for Commodore 64 binaries.
auto run disk images of mostly generic cpm ascii games for several systems
Turbo Pascal support units for some MobyGamer projects.
Digital Red Queen: Adversarial Program Evolution in Core War with LLMs
libarchive - pack/unpack archives in Delphi, Free Pascal, Lazarus
TypeScript multi-agent orchestration engine — one runTeam() call from goal to result. Multi-model teams, auto task decomposition, parallel execution. 3 runtime dependencies.
Fork of version 1.2 original project on https://goldbox.codeplex.com/ Bill's branch with v1.0 code is https://github.com/bsimser/goldbox/commits/master
PS1-style first person horror game written in C with raylib. find the key, avoid the entity, escape.
A C64 dungeon crawler written in 99.9% BASIC V2 (with added dwarves).
A running-jumping-swordfighting game I made on the Apple II from 1985-89
CLI utility to generate SadConsole bitmap font sprite sheets from TTF files. Supports custom grid dimensions, character ranges, and auto-generates .font metadata. Ideal for roguelikes and retro ASC…
Lightweight, super fast C/C++ (& Python) library for sequence alignment using edit (Levenshtein) distance.
"DeepTutor: Agent-Native Personalized Learning Assistant"
Build beautiful, interactive terminal applications with a simple, composable API.
Borland CHR and Microsoft FON vector font editor for old school coders/users
An mdbook based emulation guide for the IBM PC/XT