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More stable versions of some articles from my blog

Haskell 39 2 Updated Apr 23, 2025

Simple tool to load GLSL shaders on HTML Canvas using WebGL

JavaScript 2,237 201 Updated Jul 19, 2023

roadmap to becoming a graphics developer

1,282 78 Updated Jul 18, 2025

Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)

C++ 1,112 113 Updated Apr 12, 2025
C++ 4 Updated Apr 13, 2026

C++ implementation of the MOSSE tracker

C++ 35 17 Updated Feb 18, 2014

Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects

C++ 48 1 Updated Feb 25, 2026

automatic differentiation made easier for C++

C++ 1,930 195 Updated Jan 27, 2025

Welcome to HYPERHELL, the first 4-Dimensional DOOM-Like of its kind.

HTML 185 4 Updated Apr 3, 2026

content for Using Combine - notes on learning Combine with UIKit and SwiftUI

Swift 2,031 209 Updated May 20, 2024

P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library

C++ 797 58 Updated Aug 2, 2024

Versor Geometric Algebra Library

C++ 323 53 Updated Nov 3, 2025

A basic quake bsp renderer

C 7 Updated Aug 3, 2015

Cross-platform converter of Quake III ".bsp" files to VRML

C 6 Updated May 8, 2015

Level Viewer for levels in the .BSP format famously used by Quake. Powered by http://raylib.com

C++ 27 4 Updated Nov 24, 2025

Quake BSP renderer written in C++ and Vulkan

C++ 99 7 Updated Oct 16, 2020

OpenGL Quake BSP viewer with Oculus Rift support

C++ 38 8 Updated Aug 18, 2020

Quake III map and model renderer

C++ 33 6 Updated Aug 14, 2016

A simple parser made to parse bsp quake maps.

C++ 11 Updated Apr 20, 2025

Quake 3 .PK3 map info and BSP Parser

Python 5 Updated Dec 2, 2020

A Quake3Arena BSP and MAP file parser written in Java

Java 12 Updated May 9, 2021

This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.

154 7 Updated Jan 6, 2025

Digital Signals Theory book and source materials

Jupyter Notebook 40 3 Updated Jan 7, 2026

VASE renderer is a polyline and curve renderer on OpenGL.

C++ 365 39 Updated Nov 5, 2023

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 10,230 703 Updated Apr 26, 2026

Abseil Common Libraries (C++)

C++ 17,217 3,004 Updated Apr 24, 2026

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,578 604 Updated Dec 8, 2025
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