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        ██████╗  █████╗ ██████╗ 
        ██╔══██╗██╔══██╗██╔══██╗
        ██║  ██║███████║██████╔╝
        ██║  ██║██╔══██║██╔══██╗
        ██████╔╝██║  ██║██████╔╝
        ╚═════╝ ╚═╝  ╚═╝╚═════╝ 

signal                          ░░░░░░░░░░░░░░░░░░░░░░░░░░  active
noise_floor                     ▓░░░░░░░░░░░░░░░░░░░░░░░░░  nominal
drift                           ░░░░░░░░░▓▓░░░░░░░░░░░░░░░  within range

// what this is

interfaces. systems that render, respond, mutate.
ten years of shaping pixels into something
that doesn't collapse under its own weight.


// what this is becoming

├── webgl ──────── learning to think in shaders
├── three.js ───── geometry as interface
├── ai ─────────── not the hype. the seams.
└── ???? ───────── ████████████████████

// elsewhere

the other signal lives outside the editor.
synthesis. vintage valve amplifiers taken apart
and put back together slightly different.
film grain. copper patina. ferric chloride.
cyanotype blueprints drying in finnish light.

                    ┌─────────────────────┐
                    │  all signal.        │
                    │  no genre.          │
                    └─────────────────────┘

// resolve

› ping dab

[email protected] · linkedin/dmtry · 60.1°N 24.8°E

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