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A sample app that demonstrates several techniques for rendering real-time shadow maps
WebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU
A lightweight C++ toolchain and framework for WebAssembly.
Tweakable CRT shader for web canvas
Fully documented source code for the classic game The Sentinel on the BBC Micro
Toolkit enabling the use of Zig code in JavaScript projects
ohm69 / zx-picocalc
Forked from antirez/zx2040RP2040 ZX Spectrum emulator ported to Picocalc by Clockwork Pi
Effortless zero allocation cross-plateform command line argument parsing library.
Single header stackful cross-platform coroutine library in pure C.
Personal hobby project to experiment with various rendering techniques.
A self-contained high-performance WebGPU implementation on Vulkan
An Odin + Raylib game template with Hot Reloading pre-setup
Testing various FBX file format parsing libraries
Arena Allocator implementation in pure C as an stb-style single-file library.
Zig library for reading and writing different image formats
Shader translation library for SDL's GPU API.
A place where you can find all the libraries that suit your Zig lang needs. ⭐️ Please star to support this work!
WebGPU tech demo showcasing various graphics techniques
A replacement engine for Ultima VII The Black Gate (and eventually Serpent Isle) that presents a new camera angle and other improvements.