OpenSL ES: Call processBufferCallback before setting the playstate to playing#1570
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OpenSL ES: Call processBufferCallback before setting the playstate to playing#1570
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philburk
suggested changes
Jun 29, 2022
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Do you also need to call requestStop_l in bqCallbackGlue? See oboe/src/opensles/AudioStreamOpenSLES.cpp Line 349 in 1e19ec7 |
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Nice catch! |
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Most recent commit simply caches the buffer depth as we suspect that calling setPlayState_l changes the buffer depth |
philburk
approved these changes
Jul 12, 2022
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Fixes #1567
If processBufferCallback() is called after setPlayState_l(SL_PLAYSTATE_PLAYING), there could be cases where onAudioReady() is called from two threads.
We should not release the lock just for processBufferCallback(), so there is a minor refactor here. processBufferCallback() now returns a bool and that bool is used to determine whether requestStop_l() should be called.