Stars
Semantic version control — entity-level diffs, blame, and impact analysis on top of git. 26 languages via tree-sitter. Built for coding agents.
Entity-level git merge driver. Resolves false conflicts git invents when independent agents edit the same file. ~95% reduction vs. line-based merge.
World's most accurate and fast procedural English conjugation library
This is an open-source flight simulator made in Rust with the Bevy game engine.
Rust implementation of protobuf with editions support, JSON serialization, and zero-copy views
A blazing-fast PostgreSQL client built in Rust. No Electron. No JVM. No bloat.
A procedural macro development framework designed to simplify and add structure to rust macro development
A save/load framework for Bevy game engine.
Procedural noise generation library for Rust.
Saves and restores your camera transformation in Bevy
A layout engine built on pure ECS using Bevy
Various crates for open world rendering in Bevy
🗺 OpenStreetMap 3D renderer powered by WebGL2
Options and results are water off a duck's back.
an async Rust macro, halfway between `join!` and `select!`
This crate extended the default bevy_ui plugin
OpenVAT (Vertex Animation Texture) plugin for Bevy
Qwen3-TTS is an open-source series of TTS models developed by the Qwen team at Alibaba Cloud, supporting stable, expressive, and streaming speech generation, free-form voice design, and vivid voice…
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
Fault-tolerant async actors for Rust that scale seamlessly
Making Tetris in Rust using the Bevy game engine
Backend agnostic motion graphics creation framework.