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Rust implementation of Qwen3-TTS speech synthesis
bevy gaussian splatting render pipeline plugin 🕊️🌌
Custom RMK firmware for the Keychron Q6 HE in Rust
An open-source, Qt-based eBook reader for Kobos (and other devices).
Rust keyboard firmware library with layers, macros, real-time keymap editing, wireless(BLE) and split support
The best-benchmarked open-source AI memory system. And it's free.
A Bevy 0.18 scene editor with hierarchy, inspector, and 3D viewport
An open-source, split, wireless ergonomic keyboard with trackpad and encoder
vermilion00 / qmk_firmware
Forked from qmk/qmk_firmwareOpen-source keyboard firmware for Atmel AVR and Arm USB families
A rust crate for easily implementing Text-To-Speech into your rust programs.
Voxtral ASR & TTS running natively and in the browser. A Rust implementation of Mistral's Voxtral mini realtime ASR / TTS using the Burn ML framework
Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
CLI control for Sony WH-1000XM series headphones over Bluetooth RFCOMM
**Rustunnel** is an open-source tunnel that scales with you. Don't pay for idle time. Secure, Rust-fast, and Pay-as-you-go.. It exposes local services running behind NAT/firewalls to the public int…
DNGriffin / whispercode
Forked from anomalyco/opencodeFork of: The open source coding agent.
Desktop app to generate 3D models from images using local AI — runs entirely on your GPU
Wayland desktop shell and status bar in Rust with GPUI, featuring a modular bar, launcher, and control center for Hyprland and Niri.
PipeWire Switcher - Automatically switch audio output based on active windows
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
Rust implementation of the Matter protocol.
Steering behaviors for the Bevy game engine
Open Source DeepWiki: AI-Powered Wiki Generator for GitHub/Gitlab/Bitbucket Repositories. Join the discord: https://discord.gg/gMwThUMeme
A minimal example of how to share a common wgpu device between the Bevy game engine and the Burn machine learning framework