Stars
Official implementation of "MoMask: Generative Masked Modeling of 3D Human Motions (CVPR2024)"
A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation
KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5
PyTorch implementation of weighted- and simple-averaging based on Markley, F. Landis, Yang Cheng, John Lucas Crassidis, and Yaakov Oshman. "Averaging quaternions." Journal of Guidance, Control, and…
Implements the work done by F. Landis Merkley to calculate the average quaternion.
Get the average quaternion from a set of quaternions
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
A Mario clone written in Turbo Pascal by Mike Wiering in 1994.
unity bone cloth spring system,base by jobs
A collection of source codes implementing cloth simulation algorithms in OpenGL
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Ubisoft La Forge Animation Dataset
An enterprise-class UI design language and React UI library
a learning-based human inverse kinemtics. A graph convolution network is constructed to predict SMPLx joint angles from a tepmoral sequence of relative 3d poses in COCO format.
A library for efficient similarity search and clustering of dense vectors.
Online Cyberpunk 2077 breach protocol minigame puzzle solver using camera
Phase-Functioned Neural Networks for Character Control
Bringing Characters to Life with Computer Brains in Unity
Leak of CS:GO Source code, provided by yours truly so go rep me