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fix: item art with rarity visual hierarchy#337

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mokn merged 1 commit intodevfrom
feat/creature-studio
Apr 8, 2026
Merged

fix: item art with rarity visual hierarchy#337
mokn merged 1 commit intodevfrom
feat/creature-studio

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@mokn mokn commented Apr 8, 2026

Summary

  • Stop running WebP art through ASCII renderer (was destroying detail + making all items look identical)
  • Show WebP illustrations directly — they're already in the game's ink-on-black art style
  • Add rarity-driven CSS filter hierarchy: dim worn/commons, glow epics/legendaries
  • Items now visually "feel" their rarity at every size including thumbnails

Test plan

  • Verify Common items look dim/worn
  • Verify Legendary items have golden glow
  • Verify thumbnails (loadout bar, quick-use) show item art clearly
  • Verify item cards show full illustration detail

The MonsterAsciiRenderer filter was destroying the beautiful ink-on-black
illustrations — flattening all items into identical gray blobs with no
rarity differentiation and invisible thumbnails at small sizes.

Now shows WebP images directly with rarity-driven CSS filter hierarchy:
- Worn/Common: dimmed, desaturated (feels worn)
- Uncommon: subtle green glow
- Rare: blue glow, full brightness
- Epic: purple glow, enhanced saturation
- Legendary: golden triple-layer glow, boosted brightness

The art is already in the game's ASCII ink style — no filter needed.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
@mokn mokn merged commit e275822 into dev Apr 8, 2026
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@mokn mokn deleted the feat/creature-studio branch April 8, 2026 21:00
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