Skip to content

feat: animated GLB giant spider in battle#339

Merged
mokn merged 1 commit intodevfrom
feat/creature-studio
Apr 9, 2026
Merged

feat: animated GLB giant spider in battle#339
mokn merged 1 commit intodevfrom
feat/creature-studio

Conversation

@mokn
Copy link
Copy Markdown
Collaborator

@mokn mokn commented Apr 9, 2026

Summary

  • Deploy animated giant spider GLB (UniRig rig + Blender 7-clip animation) to battle scene
  • Replaces static canvas draw with makeGLBDrawFn wrapper (canvas remains as loading fallback)
  • Spider now has idle, walk, attack, hit, death, block, dodge animations like all other GLB creatures

Test plan

  • Load beta, fight a Giant Spider — should see 3D animated spider instead of generic dots
  • Spider should idle-breathe and auto-attack periodically
  • Canvas fallback should show during initial GLB load (~1-2s)

Generated with Claude Code

Deploy UniRig+Blender animated spider GLB (7 clips: idle, walk, attack,
hit, death, block, dodge) to client. Replaces static canvas draw with
makeGLBDrawFn wrapper — canvas art remains as loading fallback.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
@mokn mokn merged commit 24c0114 into dev Apr 9, 2026
3 of 6 checks passed
@mokn mokn deleted the feat/creature-studio branch April 9, 2026 14:09
@vercel
Copy link
Copy Markdown

vercel Bot commented Apr 9, 2026

The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Actions Updated (UTC)
blog Ready Ready Preview, Comment Apr 9, 2026 2:10pm
ud Building Building Preview, Comment Apr 9, 2026 2:10pm
ud-api Building Building Preview, Comment Apr 9, 2026 2:10pm
1 Skipped Deployment
Project Deployment Actions Updated (UTC)
ud-api-beta Ignored Ignored Apr 9, 2026 2:10pm

Request Review

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant