feat: monster-specific attack visuals + 24 weapon GLBs#331
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Monster attacks now use visually distinct projectiles based on their class instead of the generic player hammer/arrow/fireball: - STR monsters: red claw slash marks - AGI monsters: spinning bone shard with trail - INT monsters: purple-green shadow bolt with dark particles Also fixes monster weaponType — now uses opponent.entityClass to pick the right animation style instead of always defaulting to melee. Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
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Summary
public/models/items/with manifestweaponTypenow derived fromopponent.entityClassinstead of defaulting to meleeTest plan
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