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fix: spider + basilisk renderOverrides for better ASCII visibility#345

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mokn merged 1 commit intodevfrom
feat/creature-studio
Apr 9, 2026
Merged

fix: spider + basilisk renderOverrides for better ASCII visibility#345
mokn merged 1 commit intodevfrom
feat/creature-studio

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@mokn mokn commented Apr 9, 2026

Summary

  • Giant Spider: add renderOverrides — brightnessBoost 2.2, charDensityFloor 0.10 to reveal leg and body detail lost at defaults
  • Basilisk: increase brightness (1.15→1.7), lower gamma (0.72→0.52), raise ambient (0.45→0.60) to fill out the ASCII silhouette

Test plan

  • Fight Giant Spider on beta — should look brighter and more defined, legs visible
  • Fight Basilisk — more filled-out ASCII body, less sparse

🤖 Generated with Claude Code

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vercel Bot commented Apr 9, 2026

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Request Review

Giant Spider: add renderOverrides (gamma 0.52, ambient 0.70,
brightnessBoost 2.2, charDensityFloor 0.10) — legs and body detail
were lost at default settings.

Basilisk: increase brightness (1.15→1.7), lower gamma (0.72→0.52),
raise ambient (0.45→0.60), lower density floor (0.14→0.10) — fills
out the ASCII silhouette with more visible cells.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
@mokn mokn force-pushed the feat/creature-studio branch from 9e840c3 to ffe6364 Compare April 9, 2026 20:40
@mokn mokn merged commit f671268 into dev Apr 9, 2026
0 of 2 checks passed
@mokn mokn deleted the feat/creature-studio branch April 9, 2026 20:40
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