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4 changes: 2 additions & 2 deletions packages/client/src/components/CharacterInspectOverlay.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -247,7 +247,7 @@ export function CharacterInspectOverlay({
<CharacterViewer
race={character.race}
height={380}
cellSize={3}
cellSize={4}
autoReveal
equippedItems={viewerEquipment}
/>
Expand Down Expand Up @@ -275,7 +275,7 @@ export function CharacterInspectOverlay({
<CharacterViewer
race={character.race}
height={280}
cellSize={3}
cellSize={4}
autoReveal
equippedItems={viewerEquipment}
/>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ export function BattleMonsterAscii({
ctx.clearRect(0, 0, width, height);
renderMonster(ctx, template, 0, 0, width, height, {
elapsed: defeated ? 0 : elapsed,
cellSize: 3,
cellSize: 4,
enable3D: false,
enableGlow: !defeated,
enableBgFill: true,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -498,7 +498,7 @@ export const BattleSceneCanvas = forwardRef<
if (template) {
renderMonster(ctx, template, monsterX, monsterY, monsterW, monsterH, {
elapsed: p.monsterDefeated ? 0 : elapsed,
cellSize: 3,
cellSize: 4,
enable3D: true,
enableGlow: !p.monsterDefeated,
enableBgFill: true,
Expand Down Expand Up @@ -594,7 +594,7 @@ export const BattleSceneCanvas = forwardRef<

renderMonster(ctx, playerTpl, playerX, playerY, playerW, playerH, {
elapsed: p.userDefeated ? 0 : elapsed,
cellSize: 3,
cellSize: 4,
enable3D: true,
enableGlow: !p.userDefeated,
enableBgFill: true,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ type DragState = {
export function CharacterViewer({
race,
height = 280,
cellSize = 3,
cellSize = 4,
autoReveal = false,
equippedItems,
// Legacy single-weapon prop (use equippedItems instead)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -146,7 +146,7 @@ describe('weaponAnimations', () => {
expect.objectContaining({ id: 'item-iron-axe', dynamic: true }),
expect.any(Number), expect.any(Number),
expect.any(Number), expect.any(Number),
expect.objectContaining({ cellSize: 3, enable3D: true, enableGlow: true }),
expect.objectContaining({ cellSize: 4, enable3D: true, enableGlow: true }),
);
});

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -360,7 +360,7 @@ export function drawWeapon(
// Render as ASCII at the projectile position
const size = w * 0.08;
renderMonster(ctx, template, x - size / 2, y - size / 2, size, size, {
cellSize: 3,
cellSize: 4,
enable3D: true,
enableGlow: true,
enableBgFill: false, // transparent bg — composited over battle scene
Expand Down
2 changes: 1 addition & 1 deletion packages/client/src/pages/Character.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -306,7 +306,7 @@ export const CharacterPage = (): JSX.Element => {
<CharacterViewer
race={character.race}
height={220}
cellSize={3}
cellSize={4}
equippedItems={
equippedWeapons[0]
? [{ name: equippedWeapons[0].name, socket: 'hand_R.socket' }]
Expand Down
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