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feat: brighter battle scene + dense cave background#340

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mokn merged 2 commits intodevfrom
feat/creature-studio
Apr 9, 2026
Merged

feat: brighter battle scene + dense cave background#340
mokn merged 2 commits intodevfrom
feat/creature-studio

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@mokn mokn commented Apr 9, 2026

Summary

  • GLB creature lighting cranked up (key 2.2, fill 0.6, ambient 0.4) + toon gradient shadows lifted
  • ASCII renderer: gamma 0.38, ambient 0.85, template boost 2.5, bigger atmosphere glow
  • Cave background doubled: 8-13 stalactites, 6-10 stalagmites, thick walls/ceiling/floor, boulder clusters
  • Creature lab: fix animation seek bug, sync dire rat GLB

Test plan

  • Battle scene creatures visibly brighter on beta
  • Cave background shows dense rock formations (stalactites, stalagmites, boulders)
  • Creature lab animations play correctly

🤖 Generated with Claude Code

mokn and others added 2 commits April 9, 2026 08:08
Deploy UniRig+Blender animated spider GLB (7 clips: idle, walk, attack,
hit, death, block, dodge) to client. Replaces static canvas draw with
makeGLBDrawFn wrapper — canvas art remains as loading fallback.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
GLB lighting boosted (key 2.2, fill 0.6, ambient 0.4), toon gradient
shadows lifted, ASCII renderer gamma/ambient/brightness cranked up.
Cave background doubled: 8-13 stalactites, 6-10 stalagmites, thicker
walls/ceiling/floor, boulder clusters, more interior scatter.
Creature lab: fix animation seek order, update dire rat GLB.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
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vercel Bot commented Apr 9, 2026

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Project Deployment Actions Updated (UTC)
blog Ready Ready Preview, Comment Apr 9, 2026 6:23pm
ud Error Error Apr 9, 2026 6:23pm
ud-api Ready Ready Preview, Comment Apr 9, 2026 6:23pm
1 Skipped Deployment
Project Deployment Actions Updated (UTC)
ud-api-beta Ignored Ignored Preview Apr 9, 2026 6:23pm

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@mokn mokn merged commit 188d2f3 into dev Apr 9, 2026
1 of 5 checks passed
@mokn mokn deleted the feat/creature-studio branch April 9, 2026 18:21
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