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fix: remove impact burst image#341

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mokn merged 3 commits intodevfrom
feat/creature-studio
Apr 9, 2026
Merged

fix: remove impact burst image#341
mokn merged 3 commits intodevfrom
feat/creature-studio

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@mokn mokn commented Apr 9, 2026

Summary

  • Remove drawImpact() call from battle scene (the orange explosion burst)
  • Impact state tracking kept intact for future ASCII-style effect

Test plan

  • No explosion image on hit in battle

🤖 Generated with Claude Code

mokn and others added 3 commits April 9, 2026 08:08
Deploy UniRig+Blender animated spider GLB (7 clips: idle, walk, attack,
hit, death, block, dodge) to client. Replaces static canvas draw with
makeGLBDrawFn wrapper — canvas art remains as loading fallback.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
GLB lighting boosted (key 2.2, fill 0.6, ambient 0.4), toon gradient
shadows lifted, ASCII renderer gamma/ambient/brightness cranked up.
Cave background doubled: 8-13 stalactites, 6-10 stalagmites, thicker
walls/ceiling/floor, boulder clusters, more interior scatter.
Creature lab: fix animation seek order, update dire rat GLB.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
…e ASCII effect

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
@mokn mokn merged commit fd21dfe into dev Apr 9, 2026
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@mokn mokn deleted the feat/creature-studio branch April 9, 2026 18:53
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