chore(audio): diagnostic logging for silent ambient bug#357
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Temporary — the ambient track is silent on beta after hard refresh and there's no SoundContext signal in the console at all. Adds logs at: - Provider mount (with stored soundEnabled / zone / auth state) - Auto-enable check (why fired or why skipped) - Playback effect entry (soundEnabled, zone, battleMode, ctx state, active) - Howl construction + onload/onloaderror/onplay/onplayerror callbacks - Unlock gesture (ctx state, active track) - ctx.resume success/failure All prefixed with [SoundContext] for grep. Remove once root cause found. Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
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Summary
Temporary — ambient track silent on beta after hard refresh with zero SoundContext signal in console. Adds
[SoundContext]prefixed logs at every decision point so we can see which path the code is (or isn't) taking. Remove once root cause is identified.Logs at:
Test plan
pnpm --filter client test -- SoundContext— 23/23 passingpnpm --filter client build— clean🤖 Generated with Claude Code