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feat: progressive monster sizing + race-based character scale#351

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mokn merged 1 commit intodevfrom
feat/creature-studio
Apr 9, 2026
Merged

feat: progressive monster sizing + race-based character scale#351
mokn merged 1 commit intodevfrom
feat/creature-studio

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@mokn mokn commented Apr 9, 2026

Summary

  • Monsters scale progressively: Dire Rat (35% viewport) → Basilisk (100% viewport, boss fills screen)
  • Basilisk grid changed from 26x9 to 18x18 — looms tall instead of sprawling wide
  • Player character scales by race: Dwarf (0.65) < Elf (0.78) < Human (0.85)
  • Subtle player growth boost vs higher-level monsters (+0.012 per monster level)
  • All creatures bottom-aligned to shared ground plane

Test plan

  • Dire Rat appears tiny relative to character
  • Each subsequent monster is visibly larger
  • Basilisk fills the right side of the screen, feels imposing
  • Dwarf character is noticeably smaller than Human
  • Elf is between Dwarf and Human

🤖 Generated with Claude Code

Monsters now scale from tiny (Dire Rat 0.35) to viewport-filling
(Basilisk 1.0). Basilisk grid changed from 26x9 to 18x18 so it
looms tall instead of sprawling wide.

Player character scales by race (Dwarf 0.65, Elf 0.78, Human 0.85)
with subtle growth boost against higher-level monsters. Grid
proportions also vary: Dwarf is stocky (7x6), Elf is lean (6x8).

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
@mokn mokn merged commit 6bcea79 into dev Apr 9, 2026
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@mokn mokn deleted the feat/creature-studio branch April 9, 2026 23:01
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