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feat(creatures): sync 5 monster GLBs with animated lab versions#361

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mokn merged 1 commit intodevfrom
worktree/creatures-beta
Apr 14, 2026
Merged

feat(creatures): sync 5 monster GLBs with animated lab versions#361
mokn merged 1 commit intodevfrom
worktree/creatures-beta

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@mokn mokn commented Apr 14, 2026

Summary

  • Syncs bugbear, goblin, goblin-shaman, kobold, and skeleton GLBs from the creature-lab (canonical source) to the client public dir
  • Each updated GLB includes all 5 battle sequence clips: idle, walk, attack, hit_react, death
  • Giant-spider, basilisk, dire-rat, hook-horror already in sync — untouched
  • Carrion-crawler uses procedural draw (no GLB needed) — correctly excluded

How to verify

node tools/creature-lab/sync-to-client.mjs --check

Should show 12 in sync, 0 diff.

Test plan

  • Open beta after deploy, fight a goblin — should see walk/attack/hit animations
  • Fight bugbear, kobold, skeleton, goblin-shaman — confirm same
  • Victory screen for each — ASCII portrait matches live battle render

🤖 Generated with Claude Code

Bugbear, goblin, goblin-shaman, kobold, skeleton were using older static
GLBs. Lab's animated versions include the full battle sequence:
idle, walk, attack, hit_react, death — all 5 clips.

Run via: node tools/creature-lab/sync-to-client.mjs --apply
Verified: 12/12 in sync (carrion-crawler uses procedural draw, no GLB needed)

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
@mokn mokn merged commit fba5e3a into dev Apr 14, 2026
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@mokn mokn deleted the worktree/creatures-beta branch April 14, 2026 15:38
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vercel Bot commented Apr 14, 2026

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