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Feat/combat system#56

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ECWireless merged 32 commits intomainfrom
feat/combat-system
Jul 7, 2024
Merged

Feat/combat system#56
ECWireless merged 32 commits intomainfrom
feat/combat-system

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@MrDeadCe11
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adding "stable" version of combat system to main.

MrDeadCe11 and others added 30 commits June 26, 2024 17:07
…ested), equipping armor will now apply stat bonuses, testing of combat system not started yet.
* Update characterId to use bytes32

* Temporarily add _createMonster to PostDeploy

* updating monster generation

* monsters now spawn on tile move, right now they alwasy spawn the max number, and it only works one tile away (because theres only one lvl 1 monst once there are lvl 2 - 10 monsters it will work for all tiles)

* Render monsters to frontend

* Improve how entities fetching in TileDetailsPanel

* Use _chebyshevDistance to get distanceFromHome

* Add _createMonster function to PostDeploy

* Update MobSystem.t.sol for movement

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Co-authored-by: ECWireless <[email protected]>
Co-authored-by: ECWireless <[email protected]>
@MrDeadCe11 MrDeadCe11 requested a review from ECWireless July 7, 2024 20:27
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vercel Bot commented Jul 7, 2024

@MrDeadCe11 is attempting to deploy a commit to the Raid Guild Team on Vercel.

To accomplish this, @MrDeadCe11 needs to request access to the Team.

Afterwards, an owner of the Team is required to accept their membership request.

If you're already a member of the respective Vercel Team, make sure that your Personal Vercel Account is connected to your GitHub account.

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vercel Bot commented Jul 7, 2024

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@ECWireless ECWireless merged commit 9efa9d5 into main Jul 7, 2024
@ECWireless ECWireless deleted the feat/combat-system branch July 7, 2024 20:56
@ECWireless ECWireless restored the feat/combat-system branch July 7, 2024 20:56
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2 participants