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Add draft 2 of the monster list#81

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MrDeadCe11 merged 3 commits intomainfrom
minor/update-monsters-to-draft-2
Jul 24, 2024
Merged

Add draft 2 of the monster list#81
MrDeadCe11 merged 3 commits intomainfrom
minor/update-monsters-to-draft-2

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@ECWireless
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  • Also fixes leaderboard bug
  • Also tweaks how monsters are generated, so that levels 1-5 generate in the Safe Zone, and 6-10 generate in the Outer Realms

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vercel Bot commented Jul 23, 2024

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@ECWireless ECWireless requested a review from MrDeadCe11 July 23, 2024 12:12
}

uint256[] memory availableMonsters = MobsByLevel.getMobIds(distanceFromHome);
uint8 startLevel = 0;
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looks fine for now. I may tweak it later.

@MrDeadCe11 MrDeadCe11 merged commit fa10505 into main Jul 24, 2024
@MrDeadCe11 MrDeadCe11 deleted the minor/update-monsters-to-draft-2 branch July 24, 2024 00:08
mokn added a commit that referenced this pull request Mar 14, 2026
Adds Dark Magic, Elemental Burst, and Petrifying Gaze (Basilisk) to
fix-magic-weapon-effects.ts. Dark Magic and Elemental Burst were already
correct on-chain. Petrifying Gaze (weapon:basilisk_gaze, item #81) had
physical effect — fixed on-chain (tx 0xed7892b9).

Basilisk's Petrifying Gaze now correctly scales off INT instead of STR,
matching its design as a magical gaze attack.

Co-Authored-By: Claude Opus 4.6 <[email protected]>
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2 participants