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Adobe's reference implementation of the OpenPBR BSDF
Quasi-Monte Carlo sampling library for rendering and graphics applications.
Materials for the Neural Shading Course at SIGGRAPH 2025
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
✨🔬 A flexible diffraction simulator for exploring and visualizing physical optics.
A minimal GPU design in Verilog to learn how GPUs work from the ground up
A log viewer for Kubernetes troubleshooting
Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.
TinyDB is a lightweight document oriented database optimized for your happiness :)
Download market data from Yahoo! Finance's API
Extract data from a wide range of Internet sources into a pandas DataFrame.
Portfolio and risk analytics in Python
A curated list of insanely awesome libraries, packages and resources for Quants (Quantitative Finance)
Specification and reference implementation for the OpenPBR Surface shading model
Interactive Data Visualization in the browser, from Python
A computer algebra system written in pure Python
A guide to using modern OpenGL functions.
stdgpu: Efficient STL-like Data Structures on the GPU
Thin, unified, C++-flavored wrappers for the CUDA APIs