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d3dbsp reader for CoD2

Reads mainly the data for rendering the BSP, including lightmaps excluding lightgrids.

Example render in a custom render engine in OpenGL: example

Broken at the moment, I cleaned the code up a bit but it was depending on some code, shouldn't be too hard to fix, I might fix it in the future but at the moment it's for reference.

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D3DBSP reader for CoD2

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  • C++ 100.0%