Devlogs Page 6
I spent all night scripting the main loop. I added global calm and dread variables and created accessible functions that change them: func update_calm(quantity...
With some 3D Godot struggle, I eventually rebuild project with the version that works well on Chrome\Mozilla PC browser Unfortunately we got rid of cool camera...
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1.0.3 changelog: Added an example on the frequency table poster. Made the low oxygen vignette stay on top of the computer screen. Added a poster next to the ven...
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CHANGELOG: -Fixed a typo in the challenges menu -Fixed a bug which caused reaching a high score of 2000 to not actually give you a high score of 2000...
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Hey everyone! New Items: Arctic Fox Bear Black Panther Deer Hyena Jaguar Lion Polar Bear Raccoon Snow Leopard Tiger White Tiger Zebra Have fun :)...
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Hello friends and fellow adventurers! I've updated Scott's KISS GM Emulator to include a Scene table that helps you get started with your first, or new secne. I...
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Howdy! Now is the perfect time to try Voidburn. The HUD has been updated and upgraded, there have been some major efficiency wins recently (these two are connec...
When I started designing Kata-Chan, I really wanted to create a desktop companion that could help people feel less alone while they worked, and gently encourage...
Hello! It's raining down a particularly mean brand of half frozen water as I'm writing this on a cold spring evening. I'm inside don't worry. I'd say developmen...
🚀 Gran actualización de Rana Tonel 3D He estado trabajando en mejorar el juego y ya está disponible una nueva versión en itch.io 🎮 🔧 Mejoras princip...
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Added option menu including: Clear Cache Sound Volume About Multiple ending/results...
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There will be no more updates because the project has been... I don't even know what happened [update info]: My addons are not in "Unity", maybe they were not s...
The combat operations UI got a redesign, and with it the headline mechanic change: you can now pick how many of your army’s units to commit per fight, instead...
1 file — 2.1.0
Version 0.2.0 of CLIMB has released! Additions include: two brand new levels, several bug fixes and balancing changes, and many new, unique upgrades for your pl...
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Version 0.2.6 of the demo is out now! I wasn't planning on updating the demo again, but there were a couple of control-related improvements I wanted to add befo...
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Animierte Würfeltyp-Labels — OSSA, UMBRA, ALEA & MANUS haben jetzt eine 6-Frame Intro-Animation die bei jedem neuen Schicksalswurf neu abspielt. Errungenscha...
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General PC update: New UI, new level designs...
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Make your move. Take your chances.
Hello everyone. From about two weeks ago, we added portraits to dialogue as well as padded out the game with much more content. You can currently enjoy two of t...
Bonjour mes amis and welcome back to my second devlog for EDCR! It’s been a few months since I introduced the project, and I’m happy to return with some fun...
fixed code for ilumigrid: flash light/day night system now flashlight is displayed with correct intensity (variable intensity) ilumigrid sets after flash the da...
👁️ MISSION LOG: SUBMISSION SUCCESSFUL 👾 STARDATE 83942.1 — Transmission Confirmed. The one-week sprint into the heart of NGC 2566 has reached its clim...
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Hi everyone, We’ve just released Demo Update 2.1.10 over on Steam. This update is focused on polishing the experience, improving stability, and smoothing out...
LAN multiplayer is here! You can now play together with any number of players on the local network. Multiplayer with other players over the internet will be com...
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Holy heck????? 1.1k downloads??? Me being featured next to one of my fav series of all time (ADWD) on itch's popular romance games page??? I'm going to run out...
v0.6.1 Scale operator output incorrect notes on some occasions, breaking the matching harmony with the chord operator. This is fixed now...
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fixed some visual bugs fixed a bug where the last dungeon could not be completed fixed some bugs where enemies could get debuffs, which they should have been im...
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Sigma 5 — April 2026 update A busy month. Here's what's new since the last build. Worms can dig now The worm enemy used to just walk in a line behind its tail...
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We've added full UI localization support for multiple languages. This includes menus, settings, objectives, subtitles, and gameplay-relevant text. Note: Some no...
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Selfmire is now free—play as much as you like! Don’t forget to share your feedback on the game <3...
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The demo for World's Greatest Author is now live! Please give it a go! So far, I'm the only one who has played the game, so every single input I get is extremel...
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I got my first ever real feedback from total stranger. A great feedback I must add. And while writing this one another feedback arrived. Both are awesome. Some...
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The beta release of this project has been released...
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A short visual novel, designed to be used as a frame for other projects.
Metheoria (Demo) by Migidi What’s New: I’ve replaced the old way the game remembered things with a much more reliable "Memory Bank." This means your progres...
BALANCE Devil Deck always selects lowest card after drawing from deck Dodge no longer deselects all cards. instead deselect all cards is now bound to Press and...
4 files — 0.6.3_254_demo
This comic was published in January 2025 so this is somewhat overdue, but See You Again is now free/pay what you want! It was previously $1. I also uploaded mor...
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Biggest Update Ever Added Spikes Added BouncePads Added New Boss Skull Square Added Magnet Revamped Sword Code New Song Settings Option New Artist On Song Setti...
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⚔️ Neon Slice v0.76 Update ⚔️ Developed by Team Neon Blue The Slicers are getting a massive injection of content. We’ve been working behind the scenes...
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added visual guide in the form of a depth gauge that changes as you get lower in the ocean. created the basic funcitonality of the word projectiles for the dev...
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Just one bugfix like last time. Fixed the 'QuickTurn' Rooms bugging out VOID by misaligning it. Side note: also refactored the script behind the jittering text...
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Hi All, A.J. here! Finally ready to give another update! Today's update primarily consists of GF's rout in the SIS campaign. It also included various edits and...
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🇧🇷 Português: Adição de Exemplos: Foram incluídos novos exemplos práticos no Guia do Mestre para ilustrar melhor a aplicação das regras, incluindo...
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Changes: Added a tutorial section. This will help players to understand the mechanics. Namely the ability to combine items together so you can create light. The...
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NEW UPDATE – Radio Tower Ending There might be a way out. A signal tower has appeared somewhere in the world. Find the missing part, restore the signal, and e...
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Hey everyone it's been a long while :),this is the second of the 3 devlogs for MD and we promised news about the development of multi dudes and here we are, tod...
New Features This devlog covers a couple QR-Paint versions. The highlights are: New Spray tool (multiple sizes) USB mouse support via the Inside Gadgets USB to...
In a context where some legacy solutions like joy.cpl continue to be offered to Windows users, Jean-Héon™ wishes to reaffirm its modern vision of interactive...
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Been working on it.. Added some sprite which is.. Token! ( melody4 [SOUND WILL CHANGE LATER] ) and Forsburn ( Voice4, replacing Origin_Brad ) fix Voice4 having...
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Hey everyone! We've been hard at work improving the game experience, and here's what's new: 🕹️ Steam Controller Support Improvements We've significantly im...
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