Devlogs Page 8
added some polish, but did not have time for menus or characters and dialogue...
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Hey everyone 👋 Zenthrall here. It’s been a wild ride since the first devlog, and the scope of Iron Descent has completely exploded. I've officially moved b...
Age of Al-Azrad has been added to Cthulhu Forever. Only last did week I proudly announce that all the Ages had been supported only to realise that a new one had...
Fixed some grammar errors whoops...
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Begin your mighty adventure!
Update Notes: Movement, Difficulty, and Polish 🎮 New Difficulty Settings Easy Mode: I've added a "Jump Assist" feature. A visual guide now calculates your tr...
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This is an early prototype of a 2D procedural dungeon crawler. Features: Auto-generated dungeon layout Room-based enemy activation Simple combat system This bui...
Auto Idle, auto walk, auto run animations auto state: dist < Walk threshold → Idle dist >= Walk threshold && dist < Run threshold → Walk dist >= Run thresho...
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Hi all, It's been more than a hot minute, apologies but I am back now with a fairly major update and some (hopefully) exciting news about the launch so thank yo...
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Removed the foresight button. If the player dodges at the correct time, it will cast it automatically. Added counterattack: if the player releases the charge at...
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Just a shout out to announce I am still working on this project and planning to upload the next beta on my Patreon at the end of this month or May 5th if I am u...
Here is a small post-24-hour Game Jam update about the game: One issue was that if the players tie, player 1 will win the round. Right now, the issue has been r...
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New Card Backs Added to the 52 Poker Rat Cards Pack! The 52 Poker Rat Cards asset pack just got bigger. I've added new card back designs to give you more variet...
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Salut à toutes et à tous ! 🚀 C’est avec une immense joie que je lance officiellement le premier devlog de Maths moi ça ! Ce projet, né d'une envie simp...
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¿Quiénes somos? Somos el equipo Gambling, un grupo de estudiantes de la Universidad de Chile formado por Hector Bonilla ( @esnore , Rakhel Gómez ( @Rachel...
Its finally complete! 2 Months in the making and its finally here Granny Went Postal Version 1.0 is official! Download now for Windows and play!...
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Visual & Audio Treasure chests now have a visual effect when collected 💰 Enemies fade out on death instead of disappearing instantly Tentacle Monster: change...
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There's not much news today, so I'll start with my own. After a short break, I'm continuing to work on the credits list for ZX Spectrum Next games. I've complet...
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Hello everybody, It's time for the latest monthly devblog: https://www.kickstarter.com/projects/hornofbalance/horn-of-balance/posts/4664542 Till next time, Mart...
Hello people, it's been a while! Thesis is in full swing and lots of things have been going on. So I'm here to provide some updates about what I've been reading...
이번 개발에서는 게임 오브젝트를 프리팹으로 제작하였다. 프리팹을 사용하면 같은 오브젝트를 여러 번 반복해서 배치...
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The game's got a brand new visual upgrade! New surprises lurk in every corner, but nothing dangerous!...
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Chapter 3 (for M!LS) is here! Face the consequences of the scandal that broke out in Chapter 2 with varying levels of success and maturity. Work on your acting...
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Most updates until the steam release will focus on polish and bug fixing, bigger features will only be added if they make the cut. Changes: Added music Made all...
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Hello guys, It's Nikita from 1917 Studios and I'm very happy to inform you that 'Tailor's Chest' mini-DLC is now available. It introduces 22 new base clothing i...
Ya tenéis unas tablas bien chulas para vuestras cuevas y para vuestros personajes prehistóricos. Porque, ¿A quien no le va a gustar tener un personaje que no...
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This version adds a more dynamic level screen and three levels where you can try out new mechanics I added recently. (Stars sprites need to be changed)...
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Three new tracks! And some small changes. added a new track, Windmill Leap added some new windmills to the lake in the Freeroam track don’t apply air control...
In Vitae, Kindred! This devlog is primarily a continuation of the visual updates.. The game board and environment have been fully reworked. Some elements on the...
Not a postmortem/debrief, but thanks to all those who played through this interactive fiction piece at Powerhouse Museum's ALT: GAMES festival this month. Shout...
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Our biggest Primrows update yet will give you a gameplay experience totally different from all prior versions of the game - Primrows Academy is the perfect addi...
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Tisanas para el alma es un proyecto que ha nacido a partir de un libro: Medicina Tradicional China de Li Dong-Yuan en la versión de Tomás Villagrán de la edi...
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Patch Notes 1.6: - fixed a bug with screen shaking when reading a note...
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This update gets the first iteration of the new NPC deals screen in - the full plan for the NPCs is going to take a couple updates; I’m splitting things into...
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Breaking 2 Many Legs was made for the 2nd WHS jam with a theme of Living on the edge. For some time we had toyed with the idea of a sequel to one of our previou...
raylib 6.0 release notes A new raylib release is finally ready and, again, this is the biggest raylib release ever ! Thanks to the support of many amazing contr...
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Added the settings menu i thought was in the build already.. Increased order time to 35 seconds, Couple of other bug fixes...
💰Preis: 1,50 $ 🖥️ Systemvoraussetzungen 📦 Paket 1 [Unity 5] Unity-Versionskompatibilität: ✔️ Unity 5.0 – 5.6 ✔️ Unity 2017 – 2019 (Unity...
Palette Editor Improvement (you can now force DAC on every screen mode) Scripting Editor improved to handle loops better Scripting API now includes grouping fun...
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Update en V5_3 de la beta. Les modifications ne changent pas le jeu en lui-même : Ajout d'une étape type Session 0 pour l'accessibilité dans la section Créa...
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In preparation for the first public playtest I've made some little quality of life upgrades: - fixed the issue where people would accidentially select squares r...
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Escape Line Beta FULL-VERSION RELEASED Hello guys! I'm a Chinese developer, a student who is working part-time jobs to get my tuition and the creator of this ga...
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A couple targets in the game were not marked marked as targets, they now work as expected. Browser, Windows, and Linux builds have been updated to include the f...
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Overview This week I spent a lot of time inside and outside of class working on my player movement, I wanted to get this right now so I will not need to revisit...
I just did my final update to Trench Warfare and fully released it...
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Good morning. Lots of minor updates but a big one with audio recording - recording loops on Tape is getting better, to trigger input monitoring use SHIFT + I. U...
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As the game designer for Starkron, I made revisions to the game design document to reflect the way I want the game to look. On this page I showed my team the wa...
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I’m happy to say that the full version of Night Guard is on the way! Night Guard: The Last Shift now has a Steam page, and you can wishlist it today. The prot...
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