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Devlogs Page 8

v0.31 (final jam submission)
added some polish, but did not have time for menus or characters and dialogue...
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Breaking the Canvas: Iron Descent is going True 3D! (Devlog #2)
1
Major Update
Hey everyone 👋 Zenthrall here. It’s been a wild ride since the first devlog, and the scope of Iron Descent has completely exploded. I've officially moved b...
0.7 - Age of Al-Azrad
Major Update
Age of Al-Azrad has been added to Cthulhu Forever. Only last did week I proudly announce that all the Ages had been supported only to realise that a new one had...
BETA 0.1
Fixed some grammar errors whoops...
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Begin your mighty adventure!
Cody In a Rush V1
1
Major Update
Update Notes: Movement, Difficulty, and Polish 🎮 New Difficulty Settings Easy Mode: I've added a "Jump Assist" feature. A visual guide now calculates your tr...
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Devlog #14 - Procedural Dungeon Prototype
This is an early prototype of a 2D procedural dungeon crawler. Features: Auto-generated dungeon layout Room-based enemy activation Simple combat system This bui...
update 1
1
Auto Idle, auto walk, auto run animations auto state: dist < Walk threshold → Idle dist >= Walk threshold && dist < Run threshold → Walk dist >= Run thresho...
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Demo v0.11 Patch Notes
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4
Major Update
Hi all, It's been more than a hot minute, apologies but I am back now with a fairly major update and some (hopefully) exciting news about the launch so thank yo...
3 files
Devlog #13
1
Removed the foresight button. If the player dodges at the correct time, it will cast it automatically. Added counterattack: if the player releases the charge at...
1 file
Upcoming Beta News and Height Comparrison
8
102
Just a shout out to announce I am still working on this project and planning to upload the next beta on my Patreon at the end of this month or May 5th if I am u...
Bug Fix + Quality of Life Update
Here is a small post-24-hour Game Jam update about the game: One issue was that if the players tie, player 1 will win the round. Right now, the issue has been r...
2 files
New Card Backs Added to the 52 Poker Rat Cards Pack!
New Card Backs Added to the 52 Poker Rat Cards Pack! The 52 Poker Rat Cards asset pack just got bigger. I've added new card back designs to give you more variet...
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📝 Devlog #1 : La naissance d'une nouvelle façon de réviser
Major Update
Salut à toutes et à tous ! 🚀 C’est avec une immense joie que je lance officiellement le premier devlog de Maths moi ça ! Ce projet, né d'une envie simp...
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Devlog 1
2
¿Quiénes somos? Somos el equipo Gambling, un grupo de estudiantes de la Universidad de Chile formado por Hector Bonilla ( @esnore , Rakhel Gómez ( @Rachel...
Its Done!
Major Update
Its finally complete! 2 Months in the making and its finally here Granny Went Postal Version 1.0 is official! Download now for Windows and play!...
1 file
v1.0.3 - Small Quality Improvements
Visual & Audio Treasure chests now have a visual effect when collected 💰 Enemies fade out on death instead of disappearing instantly Tentacle Monster: change...
1 file
ZX Spectrum: 44!
2
There's not much news today, so I'll start with my own. After a short break, I'm continuing to work on the credits list for ZX Spectrum Next games. I've complet...
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37. Entering the Mines of Azarion!
Hello everybody, It's time for the latest monthly devblog: https://www.kickstarter.com/projects/hornofbalance/horn-of-balance/posts/4664542 Till next time, Mart...
DevLog #7 - The Points Economy
Game Design
Hello people, it's been a while! Thesis is in full swing and lots of things have been going on. So I'm here to provide some updates about what I've been reading...
New version 1.2
Made changes to the gates Added squashing to the car...
1 file
2026-04-27 개발일지
Game Design
이번 개발에서는 게임 오브젝트를 프리팹으로 제작하였다. 프리팹을 사용하면 같은 오브젝트를 여러 번 반복해서 배치...
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Visual Updates!
The game's got a brand new visual upgrade! New surprises lurk in every corner, but nothing dangerous!...
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Chapter 3 (M!LS) is released!
24
Major Update
Chapter 3 (for M!LS) is here! Face the consequences of the scandal that broke out in Chapter 2 with varying levels of success and maturity. Work on your acting...
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Update v0.2.0
1
Most updates until the steam release will focus on polish and bug fixing, bigger features will only be added if they make the cut. Changes: Added music Made all...
2 files
'Tailor's Chest' mini DLC and Patch 2.99
Hello guys, It's Nikita from 1917 Studios and I'm very happy to inform you that 'Tailor's Chest' mini-DLC is now available. It introduces 22 new base clothing i...
Tablas cuevosas
3
Major Update
Ya tenéis unas tablas bien chulas para vuestras cuevas y para vuestros personajes prehistóricos. Porque, ¿A quien no le va a gustar tener un personaje que no...
1 file
v0.8.0 - New Level Screen + 3 Demo Levels!
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This version adds a more dynamic level screen and three levels where you can try out new mechanics I added recently. (Stars sprites need to be changed)...
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0.10.13 - Halfpipes
1
Three new tracks! And some small changes. added a new track, Windmill Leap added some new windmills to the lake in the Freeroam track don’t apply air control...
Development Updates #4
In Vitae, Kindred! This devlog is primarily a continuation of the visual updates.. The game board and environment have been fully reworked. Some elements on the...
Flashback bugs now fixed, and other more
Not a postmortem/debrief, but thanks to all those who played through this interactive fiction piece at Powerhouse Museum's ALT: GAMES festival this month. Shout...
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Primrows Academy and more!
Major Update
Our biggest Primrows update yet will give you a gameplay experience totally different from all prior versions of the game - Primrows Academy is the perfect addi...
6 files
Lanzamiento y próximos pasos Tisanas para el alma
Tisanas para el alma es un proyecto que ha nacido a partir de un libro: Medicina Tradicional China de Li Dong-Yuan en la versión de Tomás Villagrán de la edi...
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Patch Notes 1.6
Patch Notes 1.6: - fixed a bug with screen shaking when reading a note...
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Updated NPC Deals and Bugfixes
This update gets the first iteration of the new NPC deals screen in - the full plan for the NPCs is going to take a couple updates; I’m splitting things into...
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Making of Breaking 2 Many Legs
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Game Design
Breaking 2 Many Legs was made for the 2nd WHS jam with a theme of Living on the edge. For some time we had toyed with the idea of a sequel to one of our previou...
QDock v2.20
Added support for higher resolution max 4k Workbench ;) /8080...
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raylib 6.0 released!
20
Major Update
raylib 6.0 release notes A new raylib release is finally ready and, again, this is the biggest raylib release ever ! Thanks to the support of many amazing contr...
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Post jam update
Added the settings menu i thought was in the build already.. Increased order time to 35 seconds, Couple of other bug fixes...
🪑Möbel – Low-Poly-Inneneinrichtungspaket (Unity3D)
Marketing
💰Preis: 1,50 $ 🖥️ Systemvoraussetzungen 📦 Paket 1 [Unity 5] Unity-Versionskompatibilität: ✔️ Unity 5.0 – 5.6 ✔️ Unity 2017 – 2019 (Unity...
Version 1.3
Palette Editor Improvement (you can now force DAC on every screen mode) Scripting Editor improved to handle loops better Scripting API now includes grouping fun...
2 files
Update 5_3
Update en V5_3 de la beta. Les modifications ne changent pas le jeu en lui-même : Ajout d'une étape type Session 0 pour l'accessibilité dans la section Créa...
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v1.3.5
New Features - Added profile activity stats tracking, including Games Played (Total + split by Classic/Grand and No Items/With Items) and Total Playtime . - Add...
Reduced the jank
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1
In preparation for the first public playtest I've made some little quality of life upgrades: - fixed the issue where people would accidentially select squares r...
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Escape Line Beta FULL-VERSION RELEASED
4
17
Major Update
Escape Line Beta FULL-VERSION RELEASED Hello guys! I'm a Chinese developer, a student who is working part-time jobs to get my tuition and the creator of this ga...
2 files
Post Jam Update #1
5
A couple targets in the game were not marked marked as targets, they now work as expected. Browser, Windows, and Linux builds have been updated to include the f...
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Devlog 1 - Player Movement
Overview This week I spent a lot of time inside and outside of class working on my player movement, I wanted to get this right now so I will not need to revisit...
Full release of Trench Warfare
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1
Major Update
I just did my final update to Trench Warfare and fully released it...
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1.7 Input Monitoring, CRT Effects
Good morning. Lots of minor updates but a big one with audio recording - recording loops on Tape is getting better, to trigger input monitoring use SHIFT + I. U...
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Designer Blog 6 - StarKron
As the game designer for Starkron, I made revisions to the game design document to reflect the way I want the game to look. On this page I showed my team the wa...
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Night Guard is coming back. Wishlist the full game on Steam
Major Update
I’m happy to say that the full version of Night Guard is on the way! Night Guard: The Last Shift now has a Steam page, and you can wishlist it today. The prot...
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