Devlogs Page 9
Introducing a new project: DIAMARTYR An experimental not-game — a short, aggressive piece built around sound and rhythm. At its core, it is closer to an inter...
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What is up, everyone! It’s Ivan here from Team Neon Green . MAY THE 4th... BE WITH YOU! Why wait until May 4th when we can start the party early? We are dropp...
Added: Radial Menus: hold left or right on the d-pad to open a quick selection menu for deployables (left) and abilities (right) New Drops/Blueprints: Rift Jump...
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Uprising on Antares-9 has undergone a heavy editing pass. I have collected and implemented a load of little rules fixes, clarifications, typo fixes, editing mis...
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We’re excited to finally share that our new gangs‑and‑factions supplement book is on the way. It’s been in the works on and off for the past few months...
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We have changed to a web build that runs immediately to reduce the download cost of the PC build. PIP mode has also been applied, but it does not work on itch...
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Fixed a bug where splitter projectiles could sometimes get corrupted and break player weapons and projectiles, leaving them unable to do any damage. Fixed a bug...
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A test-first approach milestone ReadCraftery is an interactive reading app for children. The child reads real passages, and the app offers gentle activities emb...
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This post outlines some growing pains I faced when using Github LFS and debugging in Unreal. “Empty Pointers”: the most significant and frustrating hiccup (...
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I removed the useSharedArrayBuffer support, added cached username in case you want to play again don't have to rewrite your username and make few improvements o...
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Made some small improvements to prompting attacks, damage reactions, and switch-in narration. Now the LLM is more indicated that it should describe how things h...
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You read the title right, yes. This is the actual 1.0.0 release, the game is out. I churned and worked as much as humanly possible, with a clear goal in mind. I...
Enjoy the plugin!...
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Grant actors level stats upon level up
Turns out I didn't save the progress for any achievements that require N actions (eg reading 20 books). Here with another patch with a bunch of bug fixes. As us...
Hi all! I was inspired to make this app after reading a super cool town name generator document. Link below: https://stevecooperorg.itch.io/moor-and-dale Admitt...
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Production sprint 3 Gameplay This week we focussed heavily on polishing gameplay mechanics and tried a new mechanic out! Mines! We are introducing you to a new...
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Update patch and future plans Changes: Camera location now saves when exiting the upgrade tree. Damage numbers now show when hitting an asteriod. Cash numbers n...
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Genre For the genre of the game, I was thing a top down shooter (retro style since i not a very good artist but ok at making pixel art). It also fast pace shoot...
感谢 @TK ,现在我们有中英两版的安卓游戏了! 以及,画师为此补充了真结局中的某段CG。(剧透) ↓ ↓ ↓ ↓ ↓ ↓ ↓...
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Hello dear Delverians! The patch 0.2.2 is out today and brings with it cool new usability features while making terrain powers more memorable and fun to use. I...
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Ver 1.20 has been released. This update includes the following changes: Full-screen support Character descriptions added to the Menu screen Important: Save Data...
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Happy release day all! It's been a number of months since my last one, so it's good to get back into the swing of things. Here's everything you need to know abo...
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https://loc-cdt-coins-sell.trycloudflare.com/ 언제 섭종 될지 모름 ㅇㅇ 이 글은 AI agent hermes가 썼습니다...
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There's one quote-unquote major part of the game I still have to put in. The only reason I've avoided it until now is that it kind of required me to know the re...
What's good. First true devlog ever. Documenting the process because apparently that's what real game devs do. Let's go. What Happened Today Blackest Jack went...
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Not so far from the end! Hi everyone, and welcome back to our weekly devlog! With the first production sprint behind us, we’ve now kicked off sprint 2 and sta...
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Hi all, today this plugin was updated to version Alpha R2! This version adds an integration with [CGMZ] Infinite Balloons to add icon balloon shortcuts. You onl...
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After about 2 hours of hard work (this is my first time doing this bare with me) I have finally completed 0.1.5, here's what's new There is a single enemy class...
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Improved Tutorial / Leviathan Prototype - Improved Tutorial with bounding logic and UI markers to help keep players within bounds/area of tutorial. - Increased...
Release Notes (Ver. 2.5) Hello, this is Shizuka. In this update, I added new features such as Quick Items and the ability to jump off ladders midway. I also mad...
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I am very excited to announce that our friends at Pizza Pranks have helped us make physical copies of Clown Containment! Each copy will come with a key to the i...
Introduction Welcome back to the 7th devlog for get FLOCKED!!! The past week we've been implementing a brand new mechanic and we adding much more personality to...
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Bug Fixes The SE volume setting now affects the UI (selecting, confirming, etc) sound effects. Added more areas where the levitating box can't be placed to prev...
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Game Release Left & Right Arrows To Turn Up Arrow To Go Forward Down Arrow To "Drift" Turn 100 Arc Cannot Press Up Arrow This Game Is A I Made In Like 6 Hours N...
UPDATE!! Fixed smoke emitting firearms from using multiple amounts of ammo! Adjusted speeds of animations that played...
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As I continue to prepare the Pixel Card UI Kit for its asset store launch, I've made some crucial updates to maximize its quality and usability. Initially, I pl...
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I humbly present several new languages for The Ice Cream Culprit! Many kind translators offered to translate this VN into various languages, so now you can now...
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The Action is open. Track the Ace in 3 Card Monte, the city's fastest way to pad your bankroll between racket runs. Place your bets, watch the shuffle, don't ge...
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Changes in this update: - Major rework to the save system: your save data from previous versions is now null and void, but from here on out save data will persi...
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Hi, guys! What's up? How did your week go? Mine was so-so, still looking for a stable job >_< But the good news is our MC's sprite, Grace, is finished! Took me...
stat error fix on evasion-boosting templates and features for v3...
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G'day Anons and thanks to everyone who has picked this up. The future of Social Crimes is very much open and I hope to be able to update the game based on feedb...
The Argonauts joined the "Made with Visionaire 2" game jam. We just released our new point-and-click adventure game, A Sirius Incident . The jam's theme was "An...
Quería agradecer a todos los que se tomaron el tiempo de probar Chatarra Orbital. El juego recién empieza y cada comentario, crítica o sugerencia me sirve mu...
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Decidi adicionar versões "imposed" - prontas para imprimir e transformar em um livreto. Se requisitado, eu posso mudar as margens para facilitar a vida na hora...
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Welcome to the first devlog of sprint 2! Crushed a small bug Items would become deformed after repeatedly putting them on and off the car. Animated UI elements...
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