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deploy-prod-20260403-1613

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fix: add forge clean to deploy scripts + dirty-tree guard for production

Deploy scripts (deploy:testnet, deploy:mainnet, deploy:mainnet:fresh) now
run `forge clean` before building. Pre-deploy check rejects production
deploys from dirty working trees. Prevents stale bytecode deploys that
caused the 2026-04-03 multi-day outage.

Also includes deploy artifacts from the production recovery deploy.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>

deploy-prod-20260331-1849

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chore: bump indexer to 0.2.1 for prod deploy

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

deploy-beta-20260331-0907

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feat: L20 balance tuning — cross-stat gates, AGI caps, Z2 weapons

Combat constants (overrides.ts, sim-only — deploy separately):
- attackModifier: 1.0 → 1.1 (STR per-hit premium)
- evasionCap: 35% → 30%, doubleStrikeCap: 40% → 30%
- magicResistPerInt: 3 → 2, magicResistCap: 40% → 30%
- Cleric Blessing: self_buff → damage_buff

Z2 weapons (journey-z2.ts):
- Cross-stat gates on pure weapons: R1=0, R2=+5, R3=+6, R4=+7
- STR R4 nerfed 9-14 → 9-13, AGI R4 nerfed 7-13 → 7-12
- INT R4 restored 10-15 + 8 HP (tank-buster identity)
- 3 new R4 hybrid epics: Galeforce Spear (STR/AGI),
  Stormcaller Bow (AGI/INT), Peakfire Scepter (STR/INT)
- Peakfire Wraith breath cooldown 2 → 3 (fixes ROG-S L19 floor)

Loader flee fix re-applied: Smoke Bomb/Flashpowder detected by
name before effect loop (was misclassified as tradeoff_buff).

Sim results: STR 50.2% / AGI 51.0% / INT 49.2% PvP.
PvE: STR 87.2% / AGI 90.0% / INT 88.1%.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

deploy-beta-20260330-1239

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feat: NPC narrative system + quest chain UI for Z2

Wire NpcDialogueModal to NPC dialogue/examine buttons (previously dead),
add atmospheric flavor text for all 6 NPCs (state-aware by quest progress),
add CurrentObjectiveHud above TileDetailsPanel, and highlight active
fragment chain with gold accent border.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

deploy-beta-20260330-0835

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fix: restore original function names in WorldBossSystem

Only the table import should be V2, not the function names. The
replace_all mangled trySpawnWorldBosses, onWorldBossDeath, etc.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

deploy-prod-20260329-1035

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fix: add death check for upfront spell damage in StatusEffect combat …

…path (#316)

StatusEffect branch in CombatSystem applied upfront spell damage (via
_calculateStatusEffect) but never checked if it killed the defender.
PhysicalDamage and MagicDamage branches both had `if (currentHp <= 0)
defenderDied = true` but StatusEffect was missing it entirely.

This caused damage_debuff spells (Soul Drain, Marked Shot, Expose Weakness,
Entangle) to bring enemies to 0 HP without triggering the death flag,
creating unkillable zombie enemies that fight forever.

Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>

deploy-prod-20260325-0741

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feat: Z2 economy sim — gear decay, gold sinks, inflation modeling

Add --economy flag to journey-z2.ts with full gold flow model:
- Per-level income (kills + vendor drops) vs costs (repairs, consumables)
- Gear degradation: battle-based, 2 durability/fight, 8% repair rate
- Three play modes: farming (profitable), progression (negative), boss (expensive)
- Per-archetype repair costs from actual equipped gear values
- Pure vs hybrid repair gradient (marketplace demand driver)
- Guild tax model: 10% PvE income → treasury, 80% burned, free repairs perk
- Marketplace income from R3+ drops (3x/8x base price, 66%/5% sell rate)
- Speculative holder absorption (at 0, ready for real data)
- Inflation projections at configurable DAU (--dau=N)
- Sink coverage + repair rate sensitivity analysis
- 8-check health validation, all passing at 100 DAU

Extract economy.ts with pure functions for testability.
44 tests covering all formulas + economic design invariants.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

deploy-prod-20260320-1706

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fix: effect-sync now updates mismatched effects, not just missing ones

Previously effect-sync --update could only create new effects. Existing
effects with stat mismatches required manual setRecord calls. Now it
generates writeOps for mismatched StatusEffectStats/Validity/Targeting.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

deploy-prod-20260320-0734

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feat: add total-supply and circulating-supply API endpoints

Plain-text endpoints for CoinGecko token listing. Reads from
Gold ERC20 on Base via RPC. Circulating supply excludes team
treasury held in the World contract. 5-min cache.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

v0.1.3

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Merge pull request #291 from raid-guild/hotfix/tweak-spell-prices

Hotfix: tweak spell prices